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Crash on colony summary (only happens in-game)


borsek
  • Branch: Preview Branch Version: Windows Dupe
ArgumentNullException: Value cannot be null.
Parameter name: key

System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) (at <695d1cc93cca45069c528c15c9fdd749>:0)
ProcGen.Worlds.GetWorldData (System.String name) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/worldgen/WorldGenSettingsIO.cs:568)
RetiredColonyInfoScreen.DisplayWorlds (RetiredColonyData data, UnityEngine.GameObject container) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/ui/RetiredColonyInfoScreen.cs:832)
RetiredColonyInfoScreen.DisplayTimelapse (RetiredColonyData data, UnityEngine.GameObject container) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/ui/RetiredColonyInfoScreen.cs:668)
RetiredColonyInfoScreen.DisplayStatistics (RetiredColonyData data) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/ui/RetiredColonyInfoScreen.cs:904)
RetiredColonyInfoScreen.LoadColony (RetiredColonyData data) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/ui/RetiredColonyInfoScreen.cs:376)
MainMenu.ActivateRetiredColoniesScreenFromData (UnityEngine.GameObject parent, RetiredColonyData data) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/ui/MainMenu.cs:481)
PauseScreen.OnColonySummary () (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/ui/PauseScreen.cs:200)
KButtonMenu+<>c__DisplayClass11_1.<RefreshButtons>b__1 () (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/ui/KButtonMenu.cs:157)
KButton.SignalClick (KKeyCode btn) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/ui/KButton.cs:89)
KButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/ui/KButton.cs:130)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:50)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:262)
UnityEngine.EventSystems.EventSystem:Update() (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:385)

Build: 469859

Crash happens while loading colony summary in-game. With mods disabled (and enabled). Have not yet tested to see if fast save mod fixes it by deleting colony summary history. If I load the summary from the main menu, the game doesn't crash.

 

Personally, I blame jenkins and his workspace.


Steps to Reproduce

Open colony summary while in-game (not in main menu, there it works, however critter counts are not displayed).




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