Game crash, not sure what's up, looks like it didn't like the day start?
[20:22:28.765] [1] [WARNING] True Timelapse.OnNewDay but worldsToScreenshot is not empty
[20:25:27.150] [1] [WARNING] True Timelapse.OnNewDay but worldsToScreenshot is not empty
[20:26:29.460] [1] [WARNING] Why are we exiting RanchedStates while in the queue?
[20:26:38.173] [1] [WARNING] Why are we exiting RanchedStates while in the queue?
[20:27:00.315] [1] [INFO] Pickupable <link="CLAY">Clay</link> (Pickupable) is not valid for chore because it is not or does not contain one of these tags: SlimeMold
[20:27:00.315] [1] [WARNING] Removing deliverable <link="CLAY">Clay</link> (Pickupable) for a delivery to FarmTileComplete (Storage) which did not request it
[20:28:21.023] [1] [WARNING] True Timelapse.OnNewDay but worldsToScreenshot is not empty
ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at ComplexFabricator.SpawnOrderProduct (ComplexRecipe recipe) [0x005a7] in <76ef63103ae5408a8dbffd2c8c54e743>:0
at ComplexFabricator.CompleteWorkingOrder () [0x00027] in <76ef63103ae5408a8dbffd2c8c54e743>:0
at ComplexFabricator.Sim200ms (System.Single dt) [0x00072] in <76ef63103ae5408a8dbffd2c8c54e743>:0
at SimAndRenderScheduler+Sim200msUpdater.Update (ISim200ms updater, System.Single dt) [0x00000] in <b24a2fcffac74a77ad1a0ba877a47699>:0
at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00090] in <b24a2fcffac74a77ad1a0ba877a47699>:0
at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x0002d] in <b24a2fcffac74a77ad1a0ba877a47699>:0
at StateMachineUpdater.AdvanceOneSimSubTick () [0x00025] in <b24a2fcffac74a77ad1a0ba877a47699>:0
at Game.SimEveryTick (System.Single dt) [0x0006c] in <76ef63103ae5408a8dbffd2c8c54e743>:0
at Game.Update () [0x00082] in <76ef63103ae5408a8dbffd2c8c54e743>:0
[20:28:21.590] [1] [INFO] Checking which steam branch we're on. Got: []
Not sure, it just crashed while playing, and then keep on crashing on reloads.
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now