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Crash Index issue!


GScully
  • Branch: Live Branch Version: Windows Pending

Game crash, not sure what's up, looks like it didn't like the day start?

[20:22:28.765] [1] [WARNING] True Timelapse.OnNewDay but worldsToScreenshot is not empty
[20:25:27.150] [1] [WARNING] True Timelapse.OnNewDay but worldsToScreenshot is not empty
[20:26:29.460] [1] [WARNING] Why are we exiting RanchedStates while in the queue?
[20:26:38.173] [1] [WARNING] Why are we exiting RanchedStates while in the queue?
[20:27:00.315] [1] [INFO] Pickupable <link="CLAY">Clay</link> (Pickupable) is not valid for chore because it is not or does not contain one of these tags: SlimeMold
[20:27:00.315] [1] [WARNING] Removing deliverable <link="CLAY">Clay</link> (Pickupable) for a delivery to FarmTileComplete (Storage) which did not request it
[20:28:21.023] [1] [WARNING] True Timelapse.OnNewDay but worldsToScreenshot is not empty
ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
  at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at ComplexFabricator.SpawnOrderProduct (ComplexRecipe recipe) [0x005a7] in <76ef63103ae5408a8dbffd2c8c54e743>:0 
  at ComplexFabricator.CompleteWorkingOrder () [0x00027] in <76ef63103ae5408a8dbffd2c8c54e743>:0 
  at ComplexFabricator.Sim200ms (System.Single dt) [0x00072] in <76ef63103ae5408a8dbffd2c8c54e743>:0 
  at SimAndRenderScheduler+Sim200msUpdater.Update (ISim200ms updater, System.Single dt) [0x00000] in <b24a2fcffac74a77ad1a0ba877a47699>:0 
  at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00090] in <b24a2fcffac74a77ad1a0ba877a47699>:0 
  at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x0002d] in <b24a2fcffac74a77ad1a0ba877a47699>:0 
  at StateMachineUpdater.AdvanceOneSimSubTick () [0x00025] in <b24a2fcffac74a77ad1a0ba877a47699>:0 
  at Game.SimEveryTick (System.Single dt) [0x0006c] in <76ef63103ae5408a8dbffd2c8c54e743>:0 
  at Game.Update () [0x00082] in <76ef63103ae5408a8dbffd2c8c54e743>:0 

[20:28:21.590] [1] [INFO] Checking which steam branch we're on. Got: []


Steps to Reproduce

Not sure, it just crashed while playing, and then keep on crashing on reloads.

Crew.png

Crew.sav




User Feedback


Packed snacks has been completely unplayable for me. It isn't stable.  My old save crashed several times.  Initially it seemed like the dehydrator, but then when I started a new save / new colony, I also crashed on cycle 6, without obviously building any of the new buildings.  I have no mods and even tried re-installing the game.  However, no matter what a black hole eats my game within 10-15 minutes or less of playing.  I've submitted the reports whenever the black hole crash occurred. 

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I think it is the dehydrator I didn't have any issues until I started using it, now the game crashes very often, 

ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index

System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <695d1cc93cca45069c528c15c9fdd749>:0)
ComplexFabricator.SpawnOrderProduct (ComplexRecipe recipe) (at <76ef63103ae5408a8dbffd2c8c54e743>:0)
ComplexFabricator.CompleteWorkingOrder () (at <76ef63103ae5408a8dbffd2c8c54e743>:0)
ComplexFabricator.Sim200ms (System.Single dt) (at <76ef63103ae5408a8dbffd2c8c54e743>:0)
SimAndRenderScheduler+Sim200msUpdater.Update (ISim200ms updater, System.Single dt) (at <b24a2fcffac74a77ad1a0ba877a47699>:0)
UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) (at <b24a2fcffac74a77ad1a0ba877a47699>:0)
StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at <b24a2fcffac74a77ad1a0ba877a47699>:0)
StateMachineUpdater.AdvanceOneSimSubTick () (at <b24a2fcffac74a77ad1a0ba877a47699>:0)
Game.SimEveryTick (System.Single dt) (at <76ef63103ae5408a8dbffd2c8c54e743>:0)
Game.Update () (at <76ef63103ae5408a8dbffd2c8c54e743>:0)

Build: U50-581979-S

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