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crash game on launch new rocket


space glider
  • Branch: Preview Branch Version: OSX Pending

If create new rocket in public_test and lunch rocket, it happen 10/10.

 

Exception in: Worker.StartWork(RocketControlStationLaunchWorkable)
System.NullReferenceException: Object reference not set to an instance of an object
  at CraftModuleInterface.DoLaunch () [0x00013] in <90b0066972cf4ffca41201dcf26ba500>:0 
  at Clustercraft.Launch (System.Boolean automated) [0x00080] in <90b0066972cf4ffca41201dcf26ba500>:0 
  at RocketControlStation+States.LaunchRocket (RocketControlStation+StatesInstance smi) [0x00012] in <90b0066972cf4ffca41201dcf26ba500>:0 
  at RocketControlStation+StatesInstance.LaunchRocket () [0x00007] in <90b0066972cf4ffca41201dcf26ba500>:0 
  at RocketControlStationLaunchWorkable.OnStartWork (Worker worker) [0x00019] in <90b0066972cf4ffca41201dcf26ba500>:0 
  at Workable.StartWork (Worker worker_to_start) [0x0003e] in <90b0066972cf4ffca41201dcf26ba500>:0 
  at Worker.StartWork (Worker+StartWorkInfo start_work_info) [0x00272] in <90b0066972cf4ffca41201dcf26ba500>:0 

UnityEngine.Debug:LogError(Object, Object)
Debug:LogError(Object, Object)
DebugUtil:LogErrorArgs(Object, Object[])
Worker:StartWork(StartWorkInfo)
<>c__DisplayClass81_0`1:<ToggleWork>b__0(StatesInstance)
<>c__DisplayClass80_0:<ToggleWork>b__0(StatesInstance)
GenericInstance:ExecuteActions(State, List`1)
GenericInstance:PushState(BaseState)
GenericInstance:GoTo(BaseState)
EventTransitionData:ExecuteTransition(StatesInstance)
EventTransitionData:OnCallback(StatesInstance)
<>c__DisplayClass7_0:<Register>b__0(Object)
EventSystem:Trigger(GameObject, Int32, Object)
EventExtensions:Trigger(GameObject, Int32, Object)
<>c__DisplayClass73_0:<TriggerOnEnter>b__0(StatesInstance)
GenericInstance:ExecuteActions(State, List`1)
GenericInstance:PushState(BaseState)
GenericInstance:GoTo(BaseState)
Navigator:Stop(Boolean, Boolean)
Navigator:AdvancePath(Boolean)
TransitionDriver:UpdateTransition(Single)
Navigator:SimEveryTick(Single)
<>c:<InitializeStates>b__5_2(StatesInstance, Single)
BucketUpdater`1:Update(StatesInstance, Single)
UpdateBucketWithUpdater`1:Update(Single)
BucketGroup:AdvanceOneSubTick(Single)
StateMachineUpdater:AdvanceOneSimSubTick()
Game:SimEveryTick(Single)
Game:Update()
 


Steps to Reproduce

1. start game in public_test

2. load any game.

3. create NEW rocket.

4. lunch it.

5 got this error




User Feedback


Hi there, how do you retrieve a log like this? I use player.log and there is no detail infor like this.

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@space glider Can you please try reconstructing the launch pad under the rocket and launch again. This is a known bug. The root cause should be patched in the next hotfix but there is no way to repair old saves.

Thanks.

  • Thanks 1

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