If create new rocket in public_test and lunch rocket, it happen 10/10.
Exception in: Worker.StartWork(RocketControlStationLaunchWorkable)
System.NullReferenceException: Object reference not set to an instance of an object
at CraftModuleInterface.DoLaunch () [0x00013] in <90b0066972cf4ffca41201dcf26ba500>:0
at Clustercraft.Launch (System.Boolean automated) [0x00080] in <90b0066972cf4ffca41201dcf26ba500>:0
at RocketControlStation+States.LaunchRocket (RocketControlStation+StatesInstance smi) [0x00012] in <90b0066972cf4ffca41201dcf26ba500>:0
at RocketControlStation+StatesInstance.LaunchRocket () [0x00007] in <90b0066972cf4ffca41201dcf26ba500>:0
at RocketControlStationLaunchWorkable.OnStartWork (Worker worker) [0x00019] in <90b0066972cf4ffca41201dcf26ba500>:0
at Workable.StartWork (Worker worker_to_start) [0x0003e] in <90b0066972cf4ffca41201dcf26ba500>:0
at Worker.StartWork (Worker+StartWorkInfo start_work_info) [0x00272] in <90b0066972cf4ffca41201dcf26ba500>:0
UnityEngine.Debug:LogError(Object, Object)
Debug:LogError(Object, Object)
DebugUtil:LogErrorArgs(Object, Object[])
Worker:StartWork(StartWorkInfo)
<>c__DisplayClass81_0`1:<ToggleWork>b__0(StatesInstance)
<>c__DisplayClass80_0:<ToggleWork>b__0(StatesInstance)
GenericInstance:ExecuteActions(State, List`1)
GenericInstance:PushState(BaseState)
GenericInstance:GoTo(BaseState)
EventTransitionData:ExecuteTransition(StatesInstance)
EventTransitionData:OnCallback(StatesInstance)
<>c__DisplayClass7_0:<Register>b__0(Object)
EventSystem:Trigger(GameObject, Int32, Object)
EventExtensions:Trigger(GameObject, Int32, Object)
<>c__DisplayClass73_0:<TriggerOnEnter>b__0(StatesInstance)
GenericInstance:ExecuteActions(State, List`1)
GenericInstance:PushState(BaseState)
GenericInstance:GoTo(BaseState)
Navigator:Stop(Boolean, Boolean)
Navigator:AdvancePath(Boolean)
TransitionDriver:UpdateTransition(Single)
Navigator:SimEveryTick(Single)
<>c:<InitializeStates>b__5_2(StatesInstance, Single)
BucketUpdater`1:Update(StatesInstance, Single)
UpdateBucketWithUpdater`1:Update(Single)
BucketGroup:AdvanceOneSubTick(Single)
StateMachineUpdater:AdvanceOneSimSubTick()
Game:SimEveryTick(Single)
Game:Update()
1. start game in public_test
2. load any game.
3. create NEW rocket.
4. lunch it.
5 got this error
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