Have over 300 hours in game, not one single crash. Suddenly today get dozens of different NullReferenceException crashes, that appear to have different causes. Tried a new seed, went about 10 cycles, crashed again. Verified game files. Here is the most recent crash log:
System.NullReferenceException: Object reference not set to an instance of an object
at PathGrid.GetCost (System.Int32 cell) <0x259661f2f30 + 0x00010> in <3d436e4ec1d5455793674ec559b0cc77>:0
at PathProber.GetCost (System.Int32 cell) [0x00000] in <3d436e4ec1d5455793674ec559b0cc77>:0
at Navigator.GetNavigationCost (System.Int32 cell) [0x00008] in <3d436e4ec1d5455793674ec559b0cc77>:0
at Navigator.GetNavigationCost (System.Int32 cell, CellOffset[] offsets) [0x00018] in <3d436e4ec1d5455793674ec559b0cc77>:0
at Workable.GetNavigationCost (Navigator navigator, System.Int32 cell) [0x00009] in <3d436e4ec1d5455793674ec559b0cc77>:0
at FetchManager+FetchablesByPrefabId.GatherReachablePickups (Navigator navigator) [0x00055] in <3d436e4ec1d5455793674ec559b0cc77>:0
at FetchManager+FetchablesByPrefabId.UpdatePickups (PathProber path_prober, Navigator worker_navigator, UnityEngine.GameObject worker_go) [0x00007] in <3d436e4ec1d5455793674ec559b0cc77>:0
at FetchManager+UpdatePickupWorkItem.Run (System.Object shared_data) [0x00000] in <3d436e4ec1d5455793674ec559b0cc77>:0
at WorkItemCollection`2[WorkItemType,SharedDataType].InternalDoWorkItem (System.Int32 work_item_idx) [0x0000d] in <3ca21dc18eae422d87255277091f8593>:0
at JobManager.DoNextWorkItem () [0x0001a] in <3ca21dc18eae422d87255277091f8593>:0
at JobManager+WorkerThread.Run () [0x0001e] in <3ca21dc18eae422d87255277091f8593>:0
at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at Debug.LogError (System.Object obj) [0x00000] in <3ca21dc18eae422d87255277091f8593>:0
at JobManager+WorkerThread.PrintExceptions () [0x00000] in <3ca21dc18eae422d87255277091f8593>:0
at JobManager.Run (IWorkItemCollection work_items) [0x00000] in <3ca21dc18eae422d87255277091f8593>:0
at GlobalJobManager.Run (IWorkItemCollection work_items) [0x00000] in <3ca21dc18eae422d87255277091f8593>:0
at FetchManager.UpdatePickups (PathProber path_prober, Worker worker) [0x00000] in <3d436e4ec1d5455793674ec559b0cc77>:0
at PickupableSensor.Update () [0x00000] in <3d436e4ec1d5455793674ec559b0cc77>:0
at Sensors.UpdateSensors () [0x00000] in <3d436e4ec1d5455793674ec559b0cc77>:0
at Sensors.OnBrainPreUpdate () [0x00000] in <3d436e4ec1d5455793674ec559b0cc77>:0
at Brain.UpdateBrain () [0x00000] in <3d436e4ec1d5455793674ec559b0cc77>:0
at MinionBrain.UpdateBrain () [0x00000] in <3d436e4ec1d5455793674ec559b0cc77>:0
at BrainScheduler+BrainGroup.RenderEveryTick (System.Single dt, System.Boolean isAsyncPathProbeEnabled) [0x00000] in <3d436e4ec1d5455793674ec559b0cc77>:0
at BrainScheduler.RenderEveryTick (System.Single dt) [0x00000] in <3d436e4ec1d5455793674ec559b0cc77>:0
at SimAndRenderScheduler+RenderEveryTickUpdater.Update (IRenderEveryTick updater, System.Single dt) [0x00000] in <3ca21dc18eae422d87255277091f8593>:0
at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <3ca21dc18eae422d87255277091f8593>:0
at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <3ca21dc18eae422d87255277091f8593>:0
at StateMachineUpdater.RenderEveryTick (System.Single dt) [0x00000] in <3ca21dc18eae422d87255277091f8593>:0
at Game.LateUpdate () [0x00000] in <3d436e4ec1d5455793674ec559b0cc77>:0
Build: U51-600112-S
Not able to consistently reproduce, i.e. there doesnt seem to be one consistent cause/trigger, but playing the game for any amount of time will inevitably result in said crash.
There are no comments to display.
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now