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Bug in load save or create a new


Mkowa
  • Branch: Live Branch Version: Windows Pending

Hi, I use some mods and I can't identify which one it is.
Here is the problem log, thank you in advance.

Tried to add LIQUIDBOTTLER to the Codex screen multiple times

  at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <82f243aab18c4f32918da2df41974365>:0 
  at Debug.LogError (System.Object obj) [0x00000] in <82d98ed04cc642f199bc654910617431>:0 
  at CodexCache.AddEntry (System.String id, CodexEntry entry, System.Collections.Generic.List`1[T] categoryEntries) [0x00000] in <163b00539fc84d05a3b4534e8fc677c5>:0 
  at CodexEntryGenerator.GenerateSingleBuildingEntry (BuildingDef def, System.String categoryEntryID) [0x00000] in <163b00539fc84d05a3b4534e8fc677c5>:0 
  at CodexEntryGenerator.GenerateEntriesForBuildingsInCategory (PlanScreen+PlanInfo category, System.String categoryPrefx, System.Collections.Generic.Dictionary`2[System.String,CodexEntry]& categoryEntries) [0x00000] in <163b00539fc84d05a3b4534e8fc677c5>:0 
  at CodexEntryGenerator.GenerateBuildingEntries () [0x00000] in <163b00539fc84d05a3b4534e8fc677c5>:0 
  at CodexCache.CodexCacheInit () [0x00000] in <163b00539fc84d05a3b4534e8fc677c5>:0 
  at ManagementMenu.OnPrefabInit () [0x00000] in <163b00539fc84d05a3b4534e8fc677c5>:0 
  at KMonoBehaviour.InitializeComponent () [0x00000] in <82d98ed04cc642f199bc654910617431>:0 
  at KMonoBehaviour.Awake () [0x00000] in <82d98ed04cc642f199bc654910617431>:0 
  at UnityEngine.Object.Internal_CloneSingleWithParent (UnityEngine.Object , UnityEngine.Transform , System.Boolean ) [0x00000] in <82f243aab18c4f32918da2df41974365>:0 
  at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <82f243aab18c4f32918da2df41974365>:0 
  at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <82f243aab18c4f32918da2df41974365>:0 
  at Util.KInstantiateUI (UnityEngine.GameObject original, UnityEngine.GameObject parent, System.Boolean force_active) [0x00000] in <82d98ed04cc642f199bc654910617431>:0 
  at ScheduledUIInstantiation.InstantiateElements (System.Object data) [0x00000] in <163b00539fc84d05a3b4534e8fc677c5>:0 
  at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <82d98ed04cc642f199bc654910617431>:0 
  at KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) [0x00000] in <82d98ed04cc642f199bc654910617431>:0 
  at MinionSelectScreen.OnProceed () [0x00000] in <163b00539fc84d05a3b4534e8fc677c5>:0 
  at CharacterSelectionController.<EnableProceedButton>b__32_0 () [0x00000] in <163b00539fc84d05a3b4534e8fc677c5>:0 
  at KButton.SignalClick (KKeyCode btn) [0x00000] in <82d98ed04cc642f199bc654910617431>:0 
  at KButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <82d98ed04cc642f199bc654910617431>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <6405a4abeb6c490388904d755e3f6782>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <6405a4abeb6c490388904d755e3f6782>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <6405a4abeb6c490388904d755e3f6782>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <6405a4abeb6c490388904d755e3f6782>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <6405a4abeb6c490388904d755e3f6782>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <6405a4abeb6c490388904d755e3f6782>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <6405a4abeb6c490388904d755e3f6782>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <6405a4abeb6c490388904d755e3f6782>:0 
Build: U54-652372-SCR


Steps to Reproduce

DxDiag.txt




User Feedback


The mod named Liquid Bottler is your culprit. It's no longer needed since the vanilla game has a liquid bottling building now. You can remove it.

  • Thanks 1

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