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Assert Failed


DDDust
  • Branch: Preview Branch Version: Windows Pending

Assert failed

UnityEngine.Debug:LogError (object)
Debug:LogError (object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs:142)
Debug:Assert (bool) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs:179)
DebugUtil:Assert (bool) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/DebugUtil.cs:15)
Grid:ReserveSuit (int,int,bool) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Grid.cs:447)
SuitWearer/Instance:ReserveSuits () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Minions/Monitors/SuitWearer.cs:98)
SuitWearer/Instance:OnPathAdvanced (object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Minions/Monitors/SuitWearer.cs:61)
SuitWearer/<>c:<InitializeStates>b__2_0 (SuitWearer/Instance,object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Minions/Monitors/SuitWearer.cs:16)
GameStateMachine`4/GameEvent/<>c__DisplayClass6_0<SuitWearer, SuitWearer/Instance, IStateMachineTarget, object>:<Subscribe>b__0 (object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/GameStateMachine.cs:2940)
EventSystem:Trigger (UnityEngine.GameObject,int,object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/EventSystem.cs:170)
KMonoBehaviour:Trigger (int,object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:411)
Navigator:AdvancePath (bool) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/Navigator.cs:426)
Navigator:GoTo (KMonoBehaviour,CellOffset[],NavTactic) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/Navigator.cs:303)
GameStateMachine`4/State/<>c__DisplayClass111_0`1<FetchAreaChore/States, FetchAreaChore/StatesInstance, FetchAreaChore, object, Storage>:<MoveTo>b__0 (FetchAreaChore/StatesInstance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/GameStateMachine.cs:2579)
StateMachine`4/GenericInstance<FetchAreaChore/States, FetchAreaChore/StatesInstance, FetchAreaChore, object>:ExecuteActions (StateMachine`4/State<FetchAreaChore/States, FetchAreaChore/StatesInstance, FetchAreaChore, object>,System.Collections.Generic.List`1<StateMachine/Action>) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874)
StateMachine`4/GenericInstance<FetchAreaChore/States, FetchAreaChore/StatesInstance, FetchAreaChore, object>:PushState (StateMachine/BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833)
StateMachine`4/GenericInstance<FetchAreaChore/States, FetchAreaChore/StatesInstance, FetchAreaChore, object>:GoTo (StateMachine/BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
FetchAreaChore/StatesInstance:SetupDelivery () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/chores/FetchAreaChore.cs:410)
FetchAreaChore/States/<>c:<InitializeStates>b__12_10 (FetchAreaChore/StatesInstance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/chores/FetchAreaChore.cs:695)
StateMachine`4/GenericInstance<FetchAreaChore/States, FetchAreaChore/StatesInstance, FetchAreaChore, object>:ExecuteActions (StateMachine`4/State<FetchAreaChore/States, FetchAreaChore/StatesInstance, FetchAreaChore, object>,System.Collections.Generic.List`1<StateMachine/Action>) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874)
StateMachine`4/GenericInstance<FetchAreaChore/States, FetchAreaChore/StatesInstance, FetchAreaChore, object>:PushState (StateMachine/BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833)
StateMachine`4/GenericInstance<FetchAreaChore/States, FetchAreaChore/StatesInstance, FetchAreaChore, object>:GoTo (StateMachine/BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
FetchAreaChore/StatesInstance:SetupFetch () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/chores/FetchAreaChore.cs:451)
FetchAreaChore/States/<>c:<InitializeStates>b__12_4 (FetchAreaChore/StatesInstance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/chores/FetchAreaChore.cs:657)
StateMachine`4/GenericInstance<FetchAreaChore/States, FetchAreaChore/StatesInstance, FetchAreaChore, object>:ExecuteActions (StateMachine`4/State<FetchAreaChore/States, FetchAreaChore/StatesInstance, FetchAreaChore, object>,System.Collections.Generic.List`1<StateMachine/Action>) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874)
StateMachine`4/GenericInstance<FetchAreaChore/States, FetchAreaChore/StatesInstance, FetchAreaChore, object>:PushState (StateMachine/BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833)
StateMachine`4/GenericInstance<FetchAreaChore/States, FetchAreaChore/StatesInstance, FetchAreaChore, object>:GoTo (StateMachine/BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
FetchAreaChore/StatesInstance:FetchComplete () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/chores/FetchAreaChore.cs:522)
FetchAreaChore/States/<>c:<InitializeStates>b__12_5 (FetchAreaChore/StatesInstance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/chores/FetchAreaChore.cs:679)
StateMachine`4/GenericInstance<FetchAreaChore/States, FetchAreaChore/StatesInstance, FetchAreaChore, object>:ExecuteActions (StateMachine`4/State<FetchAreaChore/States, FetchAreaChore/StatesInstance, FetchAreaChore, object>,System.Collections.Generic.List`1<StateMachine/Action>) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874)
StateMachine`4/GenericInstance<FetchAreaChore/States, FetchAreaChore/StatesInstance, FetchAreaChore, object>:PushState (StateMachine/BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833)
StateMachine`4/GenericInstance<FetchAreaChore/States, FetchAreaChore/StatesInstance, FetchAreaChore, object>:GoTo (StateMachine/BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
GameStateMachine`4/State/<>c__DisplayClass80_0<FetchAreaChore/States, FetchAreaChore/StatesInstance, FetchAreaChore, object>:<ToggleWork>b__1 (FetchAreaChore/StatesInstance,single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/GameStateMachine.cs:2013)
BucketUpdater`1<FetchAreaChore/StatesInstance>:Update (FetchAreaChore/StatesInstance,single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:96)
UpdateBucketWithUpdater`1<FetchAreaChore/StatesInstance>:Update (single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:79)
StateMachineUpdater/BucketGroup:AdvanceOneSubTick (single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:152)
StateMachineUpdater:AdvanceOneSimSubTick () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:244)
Game:SimEveryTick (single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Game.cs:1372)
Game:Update () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Game.cs:1348)

Build: 467401

 

 

My save file is too big to upload...


Steps to Reproduce

There is a lot going on for me in this game at this point. Not sure what is exactly causing it but it repeatedly happens at the exact same time with my save.




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