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(SO!) Intracosmic Blastshot in space stops if Demolior Moves


zergologist
  • Branch: Preview Branch Version: Windows Pending

Intracosmic Blastshots that were in space and aimed at Demolior during the time that it moved along in its path lose their target, with the time left for them to hit their target dependent on the meteor itself moving to them as opposed to the blastshots' own propulsion.
Below are two blastshots that were aimed at Demolior but stopped as the meteor moved while they were still in transit.
image.png.27299105f2e331f71c4cb49fcbaeaeeb.png


Steps to Reproduce

Launch intracosmic blastshot in the half-cycle before Demolior moves a starmap hex; as Demolior moves, the blastshots will lose their target and remain in the space between the home asteroid and Demolior. They will patiently await for the meteor to come to them, and will still explode upon the meteor as normal as it reaches them.




User Feedback


image.png.971d79ef7ccdd1895953c112b04e58ed.png

I had a similar situation. I think it was causing a crash when trying to load too. I had to go back 3 days before a save worked. They weren't there in space when I was actively playing so I think the ones in the spot it passed were not deleted after hitting it and have come back after loading.

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