Since the introduction of the APP the new mechanic of creatures that produce light, is directly affected by their Hapiness status this has caused the natural Nectar Biomes to break as before even when the shinebugs were unhappy they would still produce light which in return would ensure the natural bonbon trees would still grow branches and then allow the spigot seals to drink the nectar to produce the ethanol.(stating the obvious cycle here)
Here are the pics from the normal branch:
As you can see,even with the shine but at body temp of -58 degrees, it is still producing light, at least allowing the rest of the cycle to continue.
However, now with the new mechanic, because the nectar biomes are too cold thus outside their comfortable range, the shinebugs are always in a glum mood, meaning no light, meaning no growth on the trees, meaning no nectar and no ethanol.
So here as soon as the shine bugs body temp goes below 10 degrees, it stops producing light, thus stopping everything in its tracks.(This if on the Public_Testing branch)
So I mean, I like the new mechanic, but unfortunelty it had some knock on effects. I would say the easiest fix would just be to increase the shine bugs comfortable temps. But that might present other balancing issues, I don't know.
I'm just including an empty text file as log, as this is not specific to me.
1. Run the game on the normal branch on steam
2. Use Sandbox mode to reveal natural biomes so that they can start the process of existing.
3. See nature in action and enjoy
4. Now run the game in the Public Testing branch, and do the same to reveal the biome.
5. Now see that everyone is sad, no lights, no tree growth and no nectar/ethanol.
6. Be sad to see nature is dead and we killed it
-
2
-
2
There are no comments to display.
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now