I am getting the same error resulting in game crash regularly (Like Every 1-5 cycles or so.)
Someone in a discord I am in speculates that this type of crash, may be related to remote worker docks. I'm using locked doors to prevent duplicants from using oil wells that are staffed with a remote worker.
Does anyone know what is causing this? Is there a workaround I can implement to prevent this from happening so frequently?
Thanks!
System.NullReferenceException: Object reference not set to an instance of an object. at ScheduleBlock.IsAllowed (ScheduleBlockType type) [0x0001e] in <81d82ef0abf84e63af4ab107d5f451bc>:0 at ChorePreconditions+<>c.<.ctor>b__51_15 (Chore+Precondition+Context& context, System.Object data) [0x0002f] in <81d82ef0abf84e63af4ab107d5f451bc>:0 at Chore+Precondition+Context.DoPreconditions (System.Boolean mainThreadOnly) [0x00043] in <81d82ef0abf84e63af4ab107d5f451bc>:0 at Chore+Precondition+Context.RunPreconditions () [0x00000] in <81d82ef0abf84e63af4ab107d5f451bc>:0 at StandardChoreBase.CollectChores (ChoreConsumerState consumer_state, System.Collections.Generic.List`1[T] succeeded_contexts, System.Collections.Generic.List`1[T] incomplete_contexts, System.Collections.Generic.List`1[T] failed_contexts, System.Boolean is_attempting_override) [0x0000c] in <81d82ef0abf84e63af4ab107d5f451bc>:0 at ChoreProvider+ChoreProviderCollectContext.CollectChore (System.Int32 index, System.Collections.Generic.List`1[T] succeed, System.Collections.Generic.List`1[T] incomplete, System.Collections.Generic.List`1[T] failed) [0x0000c] in <81d82ef0abf84e63af4ab107d5f451bc>:0 at MultithreadedCollectChoreContext`1[ProviderType].DefaultCollectChore (System.Int32 index, System.Int32 threadIndex) [0x00000] in <81d82ef0abf84e63af4ab107d5f451bc>:0 at MultithreadedCollectChoreContext`1+WorkBlock`1[ProviderType,Parent].IWorkItem<Parent>.Run (Parent shared_data, System.Int32 threadIndex) [0x00009] in <81d82ef0abf84e63af4ab107d5f451bc>:0 at WorkItemCollection`2[WorkItemType,SharedDataType].InternalDoWorkItem (System.Int32 work_item_idx, System.Int32 threadIndex) [0x0000d] in <82d98ed04cc642f199bc654910617431>:0 at JobManager.DoNextWorkItem (System.Int32 threadIndex) [0x0001a] in <82d98ed04cc642f199bc654910617431>:0 at JobManager+WorkerThread.Run () [0x0001e] in <82d98ed04cc642f199bc654910617431>:0 at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <82f243aab18c4f32918da2df41974365>:0 at Debug.LogError (System.Object obj) [0x00000] in <82d98ed04cc642f199bc654910617431>:0 at JobManager+WorkerThread.PrintExceptions () [0x00000] in <82d98ed04cc642f199bc654910617431>:0 at JobManager.Run (IWorkItemCollection work_items) [0x00000] in <82d98ed04cc642f199bc654910617431>:0 at GlobalJobManager.Run (IWorkItemCollection work_items) [0x00000] in <82d98ed04cc642f199bc654910617431>:0 at ChoreProvider.CollectChores (ChoreConsumerState consumer_state, System.Collections.Generic.List`1[T] succeeded, System.Collections.Generic.List`1[T] failed_contexts) [0x00000] in <81d82ef0abf84e63af4ab107d5f451bc>:0 at GlobalChoreProvider.CollectChores (ChoreConsumerState consumer_state, System.Collections.Generic.List`1[T] succeeded, System.Collections.Generic.List`1[T] failed_contexts) [0x00000] in <81d82ef0abf84e63af4ab107d5f451bc>:0 at ChoreConsumer.FindNextChore (Chore+Precondition+Context& out_context) [0x00000] in <81d82ef0abf84e63af4ab107d5f451bc>:0 at Brain.FindBetterChore (Chore+Precondition+Context& context) [0x00000] in <81d82ef0abf84e63af4ab107d5f451bc>:0 at Brain.UpdateChores () [0x00000] in <81d82ef0abf84e63af4ab107d5f451bc>:0 at Brain.UpdateBrain () [0x00000] in <81d82ef0abf84e63af4ab107d5f451bc>:0 at MinionBrain.UpdateBrain () [0x00000] in <81d82ef0abf84e63af4ab107d5f451bc>:0 at BrainScheduler+BrainGroup.RenderEveryTick (System.Single dt) [0x00000] in <81d82ef0abf84e63af4ab107d5f451bc>:0 at BrainScheduler.RenderEveryTick (System.Single dt) [0x00000] in <81d82ef0abf84e63af4ab107d5f451bc>:0 at SimAndRenderScheduler+RenderEveryTickUpdater.Update (IRenderEveryTick updater, System.Single dt) [0x00000] in <82d98ed04cc642f199bc654910617431>:0 at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <82d98ed04cc642f199bc654910617431>:0 at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <82d98ed04cc642f199bc654910617431>:0 at StateMachineUpdater.RenderEveryTick (System.Single dt) [0x00000] in <82d98ed04cc642f199bc654910617431>:0 at Game.LateUpdate () [0x00000] in <81d82ef0abf84e63af4ab107d5f451bc>:0 Build: U54-647408-SCR
Steps to Reproduce
Play my save for a few cycles I guess. My colony is around 1000 cycles old, and has 29 Bionic duplicants, and no normal duplicants. The crashes seem to becoming more and more frequent.
Note: I attached my Player-prev.log, since the Player.log is 3 gb in size.
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