Trying to wrangle multiple critters in a small area (4x16)
Some critters were trapped in pneumatic doors while building, trying to wrangle the critters causes a crash.
Thought it may be my mods causing the issue at first but that doesn't seem to be the case (disabled one-by-one, then all)
Crash report is as follows:
at UnityEngine.Debug.LogErrorFormat (System.String format, System.Object[] args) [0x00000] in <a35d771e78bd4d75a6f3aedeaad4d1ed>:0
at Debug.LogErrorFormat (System.String format, System.Object[] args) [0x00000] in <10f9ff94bed345b0844e680764db2f47>:0
at Chore.Begin (Chore+Precondition+Context context) [0x00000] in <dfdee8b9a425463eaf5100480bb21e0a>:0
at WorkChore`1[WorkableType].Begin (Chore+Precondition+Context context) [0x00000] in <dfdee8b9a425463eaf5100480bb21e0a>:0
at ChoreDriver+StatesInstance.BeginChore () [0x00000] in <dfdee8b9a425463eaf5100480bb21e0a>:0
at ChoreDriver+States+<>c.<InitializeStates>b__5_2 (ChoreDriver+StatesInstance smi) [0x00000] in <dfdee8b9a425463eaf5100480bb21e0a>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <dfdee8b9a425463eaf5100480bb21e0a>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <dfdee8b9a425463eaf5100480bb21e0a>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <dfdee8b9a425463eaf5100480bb21e0a>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachineInstanceType smi) [0x00000] in <dfdee8b9a425463eaf5100480bb21e0a>:0
at StateMachine`4+Parameter`1+Context[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Set (ParameterType value, StateMachineInstanceType smi) [0x00000] in <dfdee8b9a425463eaf5100480bb21e0a>:0
at StateMachine`4+Parameter`1[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Set (ParameterType value, StateMachineInstanceType smi) [0x00000] in <dfdee8b9a425463eaf5100480bb21e0a>:0
at ChoreDriver.SetChore (Chore+Precondition+Context context) [0x00000] in <dfdee8b9a425463eaf5100480bb21e0a>:0
at Brain.UpdateChores () [0x00000] in <dfdee8b9a425463eaf5100480bb21e0a>:0
at Brain.UpdateBrain () [0x00000] in <dfdee8b9a425463eaf5100480bb21e0a>:0
at MinionBrain.UpdateBrain () [0x00000] in <dfdee8b9a425463eaf5100480bb21e0a>:0
at BrainScheduler+BrainGroup.RenderEveryTick (System.Single dt, System.Boolean isAsyncPathProbeEnabled) [0x00000] in <dfdee8b9a425463eaf5100480bb21e0a>:0
at BrainScheduler.RenderEveryTick (System.Single dt) [0x00000] in <dfdee8b9a425463eaf5100480bb21e0a>:0
at SimAndRenderScheduler+RenderEveryTickUpdater.Update (IRenderEveryTick updater, System.Single dt) [0x00000] in <10f9ff94bed345b0844e680764db2f47>:0
at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <10f9ff94bed345b0844e680764db2f47>:0
at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <10f9ff94bed345b0844e680764db2f47>:0
at StateMachineUpdater.RenderEveryTick (System.Single dt) [0x00000] in <10f9ff94bed345b0844e680764db2f47>:0
at Game.LateUpdate () [0x00000] in <dfdee8b9a425463eaf5100480bb21e0a>:0
Wrangle the sage hatches / dreckos (under the hatch ranches, above the puft ranches)
The crash happens immediately after the animation when a duplicant reaches the critter to wrangle them
Log 1: DxDiag
Log 2: output_log
Log 3: save file
Note: save file is renamed .txt for to upload
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