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Wayfinding flashback?


whygsdhh
  • Branch: Live Branch Version: Windows Pending

IndexOutOfRangeException: Index was outside the bounds of the array.

Grid.HasPermission (System.Int32 cell, System.Int32 minionInstanceID, System.Int32 tagID, System.Int32 fromCell, NavType fromNavType) (at <2dc0f3c9a05e46fc914773ba3282cc6a>:0)
MinionPathFinderAbilities.IsAccessPermitted (System.Int32 proxyID, System.Int32 proxyTag, System.Int32 cell, System.Int32 from_cell, NavType from_nav_type) (at <2dc0f3c9a05e46fc914773ba3282cc6a>:0)
MinionPathFinderAbilities.TraversePath (PathFinder+PotentialPath& path, System.Int32 from_cell, NavType from_nav_type, System.Int32 cost, System.Int32 transition_id, System.Boolean submerged) (at <2dc0f3c9a05e46fc914773ba3282cc6a>:0)
PathProber.Run (System.Int32 root_cell, PathFinderAbilities abilities, NavGrid nav_grid, NavType starting_nav_type, PathGrid path_grid, System.UInt16 serialNo, PathFinder+PotentialScratchPad scratchPad, PathFinder+PotentialList potentials, PathFinder+PotentialPath+Flags flags, System.Collections.Generic.List`1[T] found_cells) (at <2dc0f3c9a05e46fc914773ba3282cc6a>:0)
AsyncPathProber+WorkOrder.Execute (PathFinder+PotentialList potentials, PathFinder+PotentialScratchPad scratch, AsyncPathProber+WorkResult& result) (at <2dc0f3c9a05e46fc914773ba3282cc6a>:0)
AsyncPathProber+AsyncPathProbeWorker.main (System.Object _) (at <2dc0f3c9a05e46fc914773ba3282cc6a>:0)
--- End of stack trace from previous location where exception was thrown ---
AsyncPathProber+Manager.TickFrame () (at <2dc0f3c9a05e46fc914773ba3282cc6a>:0)
Game.Update () (at <2dc0f3c9a05e46fc914773ba3282cc6a>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
LogCatcher:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

Build: U58-720697-SCRPN


Steps to Reproduce

Pause and queue many adjacent brick building tasks, start at 3x speed




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