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Wall Break Rocket causes crash on load


isam2k
  • Branch: Preview Branch Version: Linux Pending

I have melted the steel walls of a spacefarer module and built stuff beyond its confines. Now I can no longer load the safe file.

(MiniBase : Spaced Out Edition Mod is used, however it should not be the culprit here).

The game client crashes with the following trace:

Exception in: (HabitatModuleSmall).RocketConduitSender+States.root.on.working.ground.
System.NullReferenceException: Object reference not set to an instance of an object.
  at RocketConduitSender+States+<>c.<InitializeStates>b__3_4 (RocketConduitSender+StatesInstance smi) [0x00006] in <437833dd773d45f3870b79786069bdf9>:0
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00048] in <437833dd773d45f3870b79786069bdf9>:0

  at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <a83e096d0ba5413da59ce235b648c30c>:0
  at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <89c670ec71c64b5a974aef2c6ea838e5>:0
  at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <89c670ec71c64b5a974aef2c6ea838e5>:0
  at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <89c670ec71c64b5a974aef2c6ea838e5>:0
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <437833dd773d45f3870b79786069bdf9>:0
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <437833dd773d45f3870b79786069bdf9>:0
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <437833dd773d45f3870b79786069bdf9>:0
  at StateMachineSerializer+Entry.Restore (StateMachine+Instance smi) [0x00000] in <437833dd773d45f3870b79786069bdf9>:0
  at StateMachineSerializer.Restore (StateMachine+Instance instance) [0x00000] in <437833dd773d45f3870b79786069bdf9>:0
  at StateMachineController.Restore (StateMachine+Instance smi) [0x00000] in <437833dd773d45f3870b79786069bdf9>:0
  at StateMachine+Instance.StartSM () [0x00000] in <437833dd773d45f3870b79786069bdf9>:0
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].StartSM () [0x00000] in <437833dd773d45f3870b79786069bdf9>:0
  at RocketConduitSender.OnSpawn () [0x00000] in <437833dd773d45f3870b79786069bdf9>:0
  at KMonoBehaviour.Spawn () [0x00000] in <89c670ec71c64b5a974aef2c6ea838e5>:0
  at KMonoBehaviour.Start () [0x00000] in <89c670ec71c64b5a974aef2c6ea838e5>:0
Build: U48-568201-S

Underground System Danger.sav


Steps to Reproduce
  • Load the save file



User Feedback


you are not supposed to melt rocket ports.

dont do that next time.

this will allow you to repair that

Edited by SGT_Imalas
  • Like 3

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mea culpa. Yeah I figured it's not the melting of the walls, but the accidental melting of the gas in- and outlets. Sorry for that.

@SGT_Imalas Unfortunately even with this mod installed and enabled, I'm unable to load the save file. The exception is still the same. The mod doesn't give any hints as to how to use it so I'm just trying to load my save file which still results in the exact same crash. I've tried enabling debug mode and loading the save in case that would help, but it still just crashes.

I had to reorder my mods. Now it loads again. Thanks for your help.

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