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The problems with biobots


Phoenix_Cobra
  • Branch: Live Branch Version: Windows Pending

Hello, I noticed two problems with biobots while playing.

1) Biobots work even when they run out of charge. Perhaps this is not a bug and it should be so, but because of this there are too many of them on the base. I'm afraid that my computer will start to lag because of this.

2) They cannot be swept up like a thing. They are considered an item that cannot be stored in storage.

It’s certainly cool that there are a lot of them and they help the duplicates, but there are too many of them and the game becomes easy. In addition, some of my duplicates are starting to idle.

(Translation of the picture: Disabled and Storage Impossible)

 

image.png


Steps to Reproduce

Build a biobot and wait until its charge runs out. Try to put it away as an item in storage.




User Feedback


The "not stopping when out of charge" has been a bug with rovers for a while. Klei have tried to slay this bug a couple of times, and apparently they've finally done so with the patch that'll accompany the upcoming frosty DLC pack.

 

It generally happens because there are tasks that are in their task queue that are higher priority than "shutting down", which is priority '5', IIRC.

Edited by ashridah

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