The game crashes due to an "UnauthorizedAccessException" when it attempts to save. I've tried running as administrator, but even then, the issue remained.
Weirdly enough, the game actually gets saved despite the crash.
This is the full error, found in the output_log.txt file:
UnauthorizedAccessException: Access to the path "C:\Users\userName\Documents\Klei\OxygenNotIncluded\save_files\Clankers.png" is denied.
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <e1319b7195c343e79b385cd3aa43f5dc>:0
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize) [0x00000] in <e1319b7195c343e79b385cd3aa43f5dc>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
at System.IO.File.Create (System.String path, System.Int32 bufferSize) [0x00000] in <e1319b7195c343e79b385cd3aa43f5dc>:0
at System.IO.File.Create (System.String path) [0x00000] in <e1319b7195c343e79b385cd3aa43f5dc>:0
at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <e1319b7195c343e79b385cd3aa43f5dc>:0
at Timelapser.WriteToPng (UnityEngine.RenderTexture renderTex) [0x001f4] in <a8d8cafbcd164cda9f477d36796bfc75>:0
at Timelapser.RenderAndPrint () [0x0007d] in <a8d8cafbcd164cda9f477d36796bfc75>:0
at Timelapser+<Render>d__28.MoveNext () [0x00100] in <a8d8cafbcd164cda9f477d36796bfc75>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <a35d771e78bd4d75a6f3aedeaad4d1ed>:0
"Save", "Save as", and the automatic save all cause the crash.
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