Attempting to store Ruby_ranch (Pickupable) in a SwampHarvestPlant (SwampHarvestPlant_rottenHeaps) (Storage) which did not request it
at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at Debug.LogError (System.Object obj) [0x00000] in <3366109ff608488f8317d0b43357f1ba>:0
at FetchAreaChore+StatesInstance+Delivery.Complete (System.Collections.Generic.List`1[T] deliverables) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0
at FetchAreaChore+StatesInstance.DeliverComplete () [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0
at FetchAreaChore+States+<>c.<InitializeStates>b__12_13 (FetchAreaChore+StatesInstance smi) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0
at GameStateMachine`4+State+<>c__DisplayClass80_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<ToggleWork>b__1 (StateMachineInstanceType smi, System.Single dt) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0
at BucketUpdater`1[DataType].Update (DataType data, System.Single dt) [0x00000] in <3366109ff608488f8317d0b43357f1ba>:0
at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <3366109ff608488f8317d0b43357f1ba>:0
at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <3366109ff608488f8317d0b43357f1ba>:0
at StateMachineUpdater.AdvanceOneSimSubTick () [0x00000] in <3366109ff608488f8317d0b43357f1ba>:0
at Game.SimEveryTick (System.Single dt) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0
at Game.Update () [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0
Build: U42-509629-SD
leave game running game crashes
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