Jump to content

sweep crash


Kiwiwrath
  • Branch: Live Branch Version: Windows Closed

Attempting to store Ruby_ranch (Pickupable) in a SwampHarvestPlant (SwampHarvestPlant_rottenHeaps) (Storage) which did not request it

  at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 
  at Debug.LogError (System.Object obj) [0x00000] in <3366109ff608488f8317d0b43357f1ba>:0 
  at FetchAreaChore+StatesInstance+Delivery.Complete (System.Collections.Generic.List`1[T] deliverables) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 
  at FetchAreaChore+StatesInstance.DeliverComplete () [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 
  at FetchAreaChore+States+<>c.<InitializeStates>b__12_13 (FetchAreaChore+StatesInstance smi) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 
  at GameStateMachine`4+State+<>c__DisplayClass80_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<ToggleWork>b__1 (StateMachineInstanceType smi, System.Single dt) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 
  at BucketUpdater`1[DataType].Update (DataType data, System.Single dt) [0x00000] in <3366109ff608488f8317d0b43357f1ba>:0 
  at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <3366109ff608488f8317d0b43357f1ba>:0 
  at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <3366109ff608488f8317d0b43357f1ba>:0 
  at StateMachineUpdater.AdvanceOneSimSubTick () [0x00000] in <3366109ff608488f8317d0b43357f1ba>:0 
  at Game.SimEveryTick (System.Single dt) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 
  at Game.Update () [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 
Build: U42-509629-SD

 


Steps to Reproduce

leave game running game crashes




User Feedback


might have been cause by not enough tagbits mod. will leave here and close if it doesnt happen anymore

Share this comment


Link to comment
Share on other sites



Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
  • Create New...