the method SubworldZoneRenderData.GetZoneColor always returns white.
the method assigns a temporary, white color and then checks if the given zone_type is a valid type.
it never assigns the proper color after that check but instead returns the temporary white color.
Steps to Reproduce
call SubworldZoneRenderData.GetZoneColor, the resulting color will always be white
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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