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SubworldZoneRenderData.GetZoneColor always returns white


SGT_Imalas
  • Branch: Live Branch Version: Windows Fixed

the method SubworldZoneRenderData.GetZoneColor always returns white.

the method assigns a temporary, white color and then checks if the given zone_type is a valid type.

it never assigns the proper color after that check but instead returns the temporary white color.


Steps to Reproduce

call SubworldZoneRenderData.GetZoneColor, the resulting color will always be white




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.


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