This may be a really nit-picky bug, But when you use the selection box the texture of the box is not being scaled but stretched,
How to replicate:
1 Select a tool with a selection example: priority.
2 drag
3 observe how the edges of the box are getting stretched and squished.
Suggestion:
Since you guys said that you use Unity, the first thing came to my mind when I saw this was that I think the image type property on the image is not set to tile or sliced. Or the boarder is not defined on the sprite editor. I don't know though, its just a suggestion ![]()
Example:
I would like to thank you guys for this game game and the weekly devcast. It always makes my Thursday! ![]()
Steps to Reproduce
1 Select a tool with a selection example: priority. 2 drag 3 observe how the edges of the box are getting stretched and squished.
1 Select a tool with a selection example: priority. 2 drag 3 observe how the edges of the box are getting stretched and squished.
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