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Selection Box Is not being scaled when dragged


MisterRobot2
  • Branch: Preview Branch Pending

This may be a really nit-picky bug, But when you use the selection box the texture of the box is not being scaled but stretched,

How to replicate:

1 Select a tool with a selection example: priority.

2 drag

3 observe how the edges of the box are getting stretched and squished.

Suggestion:

Since you guys said that you use Unity, the first thing came to my mind when I saw this was that I think the image type property on the image is not set to tile or sliced. Or the boarder is not defined on the sprite editor. I don't know though, its just a suggestion :)

Example:

Sprite Editor.png

I would like to thank you guys for this game game and the weekly devcast. It always makes my Thursday! :)

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Steps to Reproduce
1 Select a tool with a selection example: priority. 2 drag 3 observe how the edges of the box are getting stretched and squished.



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