My latest savegame crashes during load, possibly just before game is presented.
I've also experienced odd behaviour with saturn traps after loading a savegame. Some plants are in a state where they have critters inside them (That is, content information box shows a critter) but they don't appear as a closed trap and no info about when harvesting should be done is available, may be related, maybe not.
No mods, vanilla Spaced Out.
I was just loading my latest save to continue playing.
I've provided both the log file and save file inside the zip attached as log. (Upload exceeded limit for regular attachments, so abused the larger log limit)
Here is the crash report pasted:
Exception in: (CritterTrapPlant).CritterTrapPlant+States.root.trap.digesting.vent.Enter
System.NullReferenceException: Object reference not set to an instance of an object
at CritterTrapPlant+StatesInstance.VentGas () [0x00027] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Plants\CritterTrapPlant.cs:84
at CritterTrapPlant+States+<>c.<InitializeStates>b__10_4 (CritterTrapPlant+StatesInstance smi) [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Plants\CritterTrapPlant.cs:194
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00057] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:874
UnityEngine.Debug:LogError (object,UnityEngine.Object)
Debug:LogError (object,UnityEngine.Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs:152)
DebugUtil:LogErrorArgs (UnityEngine.Object,object[]) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/DebugUtil.cs:191)
DebugUtil:LogException (UnityEngine.Object,string,System.Exception) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/DebugUtil.cs:201)
StateMachine`4/GenericInstance<CritterTrapPlant/States, CritterTrapPlant/StatesInstance, CritterTrapPlant, object>:ExecuteActions (StateMachine`4/State<CritterTrapPlant/States, CritterTrapPlant/StatesInstance, CritterTrapPlant, object>,System.Collections.Generic.List`1<StateMachine/Action>) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:908)
StateMachine`4/GenericInstance<CritterTrapPlant/States, CritterTrapPlant/StatesInstance, CritterTrapPlant, object>:PushState (StateMachine/BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833)
StateMachine`4/GenericInstance<CritterTrapPlant/States, CritterTrapPlant/StatesInstance, CritterTrapPlant, object>:GoTo (StateMachine/BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
StateMachineSerializer/Entry:Restore (StateMachine/Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachineSerializer.cs:200)
StateMachineSerializer:Restore (StateMachine/Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachineSerializer.cs:311)
StateMachineController:Restore (StateMachine/Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachineController.cs:175)
StateMachine/Instance:StartSM () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:245)
StateMachine`4/GenericInstance<CritterTrapPlant/States, CritterTrapPlant/StatesInstance, CritterTrapPlant, object>:StartSM () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:997)
CritterTrapPlant:OnSpawn () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Plants/CritterTrapPlant.cs:24)
KMonoBehaviour:Spawn () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:285)
KMonoBehaviour:Start () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:243)
Build: 469473
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