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Report is failed with 'bad request' response from remote server


BBream
  • Branch: Live Branch Version: Windows Pending

In output_log.txt:3525:

[06:51:49.569] [1] [INFO] Save_file: C:\Users\Kimjuyoung\Documents\Klei\OxygenNotIncluded\save_files/Paradise.sav
[06:51:53.428] [1] [INFO] System.Net.WebException: The remote server returned an error: (400) Bad Request.
  at System.Net.HttpWebRequest.CheckFinalStatus (System.Net.WebAsyncResult result) [0x00000] in <filename unknown>:0 
  at System.Net.HttpWebRequest.SetResponseData (System.Net.WebConnectionData data) [0x00000] in <filename unknown>:0 
[06:51:53.436] [1] [INFO] Reporting error.
    ...
[06:51:53.436] [1] [INFO]    at UnityEngine.Debug.LogError(System.Object message)
   at Debug.LogError(System.Object obj)
   at TagBits.ManifestFlagIndex(Tag tag)
   at TagBits.SetTag(Tag tag)
   at KPrefabID.LaunderTagBits()
   at KPrefabID.UpdateTagBits()
   at KPrefabID.AndTagBits(TagBits ByRef rhs)
   at FetchManager+FetchablesByPrefabId.UpdateTags(Handle fetchable_handle)
   at FetchManager.UpdateTags(Tag prefab_tag, Handle fetchable_handle)
   at FetchableMonitor.UpdateTags(.Instance smi, System.Object data)
   at GameStateMachine`4+GameEvent+<Subscribe>c__AnonStorey0[[FetchableMonitor, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[FetchableMonitor+Instance, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[IStateMachineTarget, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Object, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].<>m__0(System.Object d)
   at EventSystem.Trigger(UnityEngine.GameObject go, Int32 hash, System.Object data)
   at KMonoBehaviour.Trigger(Int32 hash, System.Object data)
   at KPrefabID.AddTag(Tag tag, Boolean serialize)
   at GameStateMachine`4+State+<ToggleTag>c__AnonStorey17[[DeathMonitor, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[DeathMonitor+Instance, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[IStateMachineTarget, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[DeathMonitor+Def, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].<>m__0(.Instance smi)
   at StateMachine`4+GenericInstance.ExecuteActions(.State state, System.Collections.Generic.List`1 actions)
   at StateMachine`4+GenericInstance.PushState(.BaseState state)
   at StateMachine`4+GenericInstance.GoTo(.BaseState base_state)
   at StateMachine`4+Parameter`1+Transition[[DeathMonitor, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[DeathMonitor+Instance, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[IStateMachineTarget, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[DeathMonitor+Def, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Death, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Evaluate(.Instance smi)
   at StateMachine`4+Parameter`1+Context[[DeathMonitor, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[DeathMonitor+Instance, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[IStateMachineTarget, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[DeathMonitor+Def, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Death, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Set(.Death value, .Instance smi)
   at StateMachine`4+Parameter`1[[DeathMonitor, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[DeathMonitor+Instance, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[IStateMachineTarget, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[DeathMonitor+Def, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Death, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Set(.Death value, .Instance smi)
   at DeathMonitor+Instance.Kill(.Death death)
   at SuitSuffocationMonitor+Instance.Kill()
   at SuitSuffocationMonitor.<InitializeStates>m__6(.Instance smi)
   at StateMachine`4+GenericInstance.ExecuteActions(.State state, System.Collections.Generic.List`1 actions)
   at StateMachine`4+GenericInstance.PushState(.BaseState state)
   at StateMachine`4+GenericInstance.GoTo(.BaseState base_state)
   at GameStateMachine`4+State+TransitionUpdater[[SuitSuffocationMonitor, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[SuitSuffocationMonitor+Instance, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[IStateMachineTarget, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Object, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Update(.Instance smi, Single dt)
   at UpdateBucketWithUpdater`1[[SuitSuffocationMonitor+Instance, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Update(Single dt)
   at StateMachineUpdater+BucketGroup.AdvanceOneSubTick(Single dt)
   at StateMachineUpdater.AdvanceOneSimSubTick()
   at Game.SimEveryTick(Single dt)
   at Game.Update()
[06:51:53.461] [1] [INFO] Submitting crash:
NullReferenceException: Object reference not set to an instance of an object
  at ConfirmDialogScreen.PopupConfirmDialog (System.String text, System.Action on_confirm, System.Action on_cancel, System.String configurable_text, System.Action on_configurable_clicked, System.String title_text, System.String confirm_text, System.String cancel_text, UnityEngine.Sprite image_sprite, Boolean activateBlackBackground) [0x00000] in <filename unknown>:0 
  at KCrashReporter.ReportError (System.String msg, System.String stack_trace, System.String save_file_hash, .ConfirmDialogScreen confirm_prefab, System.String userMessage) [0x00000] in <filename unknown>:0 
  at KCrashReporter+<ShowDialog>c__AnonStorey0.<>m__0 () [0x00000] in <filename unknown>:0 
  at ReportErrorDialog.Submit () [0x00000] in <filename unknown>:0 
  at ReportErrorDialog+<WaitForUIUpdateBeforeReporting>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

 

Paradise Cycle 1279.sav


Steps to Reproduce
1. game is crashed 2. Click 'report' button



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