In output_log.txt:3525:
[06:51:49.569] [1] [INFO] Save_file: C:\Users\Kimjuyoung\Documents\Klei\OxygenNotIncluded\save_files/Paradise.sav [06:51:53.428] [1] [INFO] System.Net.WebException: The remote server returned an error: (400) Bad Request. at System.Net.HttpWebRequest.CheckFinalStatus (System.Net.WebAsyncResult result) [0x00000] in <filename unknown>:0 at System.Net.HttpWebRequest.SetResponseData (System.Net.WebConnectionData data) [0x00000] in <filename unknown>:0 [06:51:53.436] [1] [INFO] Reporting error. ... [06:51:53.436] [1] [INFO] at UnityEngine.Debug.LogError(System.Object message) at Debug.LogError(System.Object obj) at TagBits.ManifestFlagIndex(Tag tag) at TagBits.SetTag(Tag tag) at KPrefabID.LaunderTagBits() at KPrefabID.UpdateTagBits() at KPrefabID.AndTagBits(TagBits ByRef rhs) at FetchManager+FetchablesByPrefabId.UpdateTags(Handle fetchable_handle) at FetchManager.UpdateTags(Tag prefab_tag, Handle fetchable_handle) at FetchableMonitor.UpdateTags(.Instance smi, System.Object data) at GameStateMachine`4+GameEvent+<Subscribe>c__AnonStorey0[[FetchableMonitor, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[FetchableMonitor+Instance, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[IStateMachineTarget, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Object, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].<>m__0(System.Object d) at EventSystem.Trigger(UnityEngine.GameObject go, Int32 hash, System.Object data) at KMonoBehaviour.Trigger(Int32 hash, System.Object data) at KPrefabID.AddTag(Tag tag, Boolean serialize) at GameStateMachine`4+State+<ToggleTag>c__AnonStorey17[[DeathMonitor, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[DeathMonitor+Instance, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[IStateMachineTarget, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[DeathMonitor+Def, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].<>m__0(.Instance smi) at StateMachine`4+GenericInstance.ExecuteActions(.State state, System.Collections.Generic.List`1 actions) at StateMachine`4+GenericInstance.PushState(.BaseState state) at StateMachine`4+GenericInstance.GoTo(.BaseState base_state) at StateMachine`4+Parameter`1+Transition[[DeathMonitor, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[DeathMonitor+Instance, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[IStateMachineTarget, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[DeathMonitor+Def, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Death, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Evaluate(.Instance smi) at StateMachine`4+Parameter`1+Context[[DeathMonitor, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[DeathMonitor+Instance, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[IStateMachineTarget, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[DeathMonitor+Def, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Death, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Set(.Death value, .Instance smi) at StateMachine`4+Parameter`1[[DeathMonitor, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[DeathMonitor+Instance, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[IStateMachineTarget, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[DeathMonitor+Def, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Death, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Set(.Death value, .Instance smi) at DeathMonitor+Instance.Kill(.Death death) at SuitSuffocationMonitor+Instance.Kill() at SuitSuffocationMonitor.<InitializeStates>m__6(.Instance smi) at StateMachine`4+GenericInstance.ExecuteActions(.State state, System.Collections.Generic.List`1 actions) at StateMachine`4+GenericInstance.PushState(.BaseState state) at StateMachine`4+GenericInstance.GoTo(.BaseState base_state) at GameStateMachine`4+State+TransitionUpdater[[SuitSuffocationMonitor, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[SuitSuffocationMonitor+Instance, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[IStateMachineTarget, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Object, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Update(.Instance smi, Single dt) at UpdateBucketWithUpdater`1[[SuitSuffocationMonitor+Instance, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Update(Single dt) at StateMachineUpdater+BucketGroup.AdvanceOneSubTick(Single dt) at StateMachineUpdater.AdvanceOneSimSubTick() at Game.SimEveryTick(Single dt) at Game.Update() [06:51:53.461] [1] [INFO] Submitting crash: NullReferenceException: Object reference not set to an instance of an object at ConfirmDialogScreen.PopupConfirmDialog (System.String text, System.Action on_confirm, System.Action on_cancel, System.String configurable_text, System.Action on_configurable_clicked, System.String title_text, System.String confirm_text, System.String cancel_text, UnityEngine.Sprite image_sprite, Boolean activateBlackBackground) [0x00000] in <filename unknown>:0 at KCrashReporter.ReportError (System.String msg, System.String stack_trace, System.String save_file_hash, .ConfirmDialogScreen confirm_prefab, System.String userMessage) [0x00000] in <filename unknown>:0 at KCrashReporter+<ShowDialog>c__AnonStorey0.<>m__0 () [0x00000] in <filename unknown>:0 at ReportErrorDialog.Submit () [0x00000] in <filename unknown>:0 at ReportErrorDialog+<WaitForUIUpdateBeforeReporting>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 (Filename: Line: -1)
Steps to Reproduce
1. game is crashed 2. Click 'report' button
1. game is crashed 2. Click 'report' button
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