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NullReferenceException error

Roger M
  • Branch: Live Branch Version: Windows Fixed

Having a a weird client crash. I do have mods but the crash still exists when I disable all mods. (Not unsubsribed)

This is on Build U43-531669-S.

This is from the error dump. When I disabled the mods I got the "send report" button so I did send it in.

I hope this is a "easy to find" type of bug even though null-references can be notoriously tricky.

(The dump seem to look the same withall my plugins enabled)

Error in Stinky.KPrefabID.OnSpawn
System.NullReferenceException: Object reference not set to an instance of an object
  at TubeTransitionLayer..ctor (Navigator navigator) [0x0001c] in <a0b1e63c8d674793957c96bc63afc3da>:0
  at MinionConfig.OnSpawn (UnityEngine.GameObject go) [0x000e7] in <a0b1e63c8d674793957c96bc63afc3da>:0
  at KPrefabID.OnSpawn () [0x0002b] in <3f146e4773e642efa0f9e57aaa8e84c1>:0
  at KMonoBehaviour.Spawn () [0x0005d] in <3f146e4773e642efa0f9e57aaa8e84c1>:0

  at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
  at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <3f146e4773e642efa0f9e57aaa8e84c1>:0
  at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <3f146e4773e642efa0f9e57aaa8e84c1>:0
  at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <3f146e4773e642efa0f9e57aaa8e84c1>:0
  at KMonoBehaviour.Spawn () [0x00000] in <3f146e4773e642efa0f9e57aaa8e84c1>:0
  at Util.SpawnComponent (UnityEngine.Component cmp) [0x00000] in <3f146e4773e642efa0f9e57aaa8e84c1>:0
  at MyAttributeManager`1[T].OnStart (System.Object obj, KMonoBehaviour cmp) [0x00000] in <3f146e4773e642efa0f9e57aaa8e84c1>:0
  at MyAttributes.OnStart (System.Object obj, KMonoBehaviour cmp) [0x00000] in <3f146e4773e642efa0f9e57aaa8e84c1>:0
  at MyAttributes.OnStart (KMonoBehaviour c) [0x00000] in <3f146e4773e642efa0f9e57aaa8e84c1>:0
  at KMonoBehaviour.Spawn () [0x00000] in <3f146e4773e642efa0f9e57aaa8e84c1>:0
  at KMonoBehaviour.Start () [0x00000] in <3f146e4773e642efa0f9e57aaa8e84c1>:0
Build: U43-531669-S

Steps to Reproduce

Start game and then resume a game. That save is a 5000+ cycle game.

My save is a 45MB save so drop me a note if you need a copy.

User Feedback

A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

Hi, thanks for writing to us,

We have a possible solution for this bug, but I would like to test it with your save. 

Can you send me a link to download your save?


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