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NullReferenceException存档崩溃


15215541523
  • Branch: Live Branch Version: Windows Pending

Exception in: (HatchMetal).PlayAnimsStates.root.done.BehaviourComplete() 
System.NullReferenceException: Object reference not set to an instance of an object
  at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.GameObject parent, System.String name, System.Boolean initialize_id, System.Int32 gameLayer) [0x00030] in <7becb3f73037484c93dc2b548fe42a58>:0 
  at GameUtil.KInstantiate (UnityEngine.GameObject original, UnityEngine.Vector3 position, Grid+SceneLayer sceneLayer, UnityEngine.GameObject parent, System.String name, System.Int32 gameLayer) [0x00014] in <5acfe9a3d81d4d2fb6ed69192d7ae23e>:0 
  at GameUtil.KInstantiate (UnityEngine.GameObject original, UnityEngine.Vector3 position, Grid+SceneLayer sceneLayer, System.String name, System.Int32 gameLayer) [0x00000] in <5acfe9a3d81d4d2fb6ed69192d7ae23e>:0 
  at CreatureCalorieMonitor+Stomach.Poop () [0x002f1] in <5acfe9a3d81d4d2fb6ed69192d7ae23e>:0 
  at CreatureCalorieMonitor+Instance.Poop () [0x0000b] in <5acfe9a3d81d4d2fb6ed69192d7ae23e>:0 
  at CreatureCalorieMonitor+<>c.<InitializeStates>b__9_1 (CreatureCalorieMonitor+Instance smi) [0x00000] in <5acfe9a3d81d4d2fb6ed69192d7ae23e>:0 
  at GameStateMachine`4+State+<>c__DisplayClass58_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<ToggleBehaviour>b__3 (StateMachineInstanceType smi, System.Object data) [0x00013] in <5acfe9a3d81d4d2fb6ed69192d7ae23e>:0 
  at GameStateMachine`4+GameEvent+<>c__DisplayClass6_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Subscribe>b__0 (System.Object d) [0x00008] in <5acfe9a3d81d4d2fb6ed69192d7ae23e>:0 
  at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x000a7] in <7becb3f73037484c93dc2b548fe42a58>:0 
  at KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) [0x00026] in <7becb3f73037484c93dc2b548fe42a58>:0 
  at StateMachine+Instance.Trigger (System.Int32 hash, System.Object data) [0x0000b] in <5acfe9a3d81d4d2fb6ed69192d7ae23e>:0 
  at GameStateMachine`4+State+<>c__DisplayClass56_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<BehaviourComplete>b__1 (StateMachineInstanceType smi) [0x00017] in <5acfe9a3d81d4d2fb6ed69192d7ae23e>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00048] in <5acfe9a3d81d4d2fb6ed69192d7ae23e>:0 

  at UnityEngine.Logger.Log (UnityEngine.LogType logType, System.Object message, UnityEngine.Object context) [0x00000] in <82f243aab18c4f32918da2df41974365>:0 
  at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <82f243aab18c4f32918da2df41974365>:0 
  at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <7becb3f73037484c93dc2b548fe42a58>:0 
  at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <7becb3f73037484c93dc2b548fe42a58>:0 
  at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <7becb3f73037484c93dc2b548fe42a58>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <5acfe9a3d81d4d2fb6ed69192d7ae23e>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <5acfe9a3d81d4d2fb6ed69192d7ae23e>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <5acfe9a3d81d4d2fb6ed69192d7ae23e>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <5acfe9a3d81d4d2fb6ed69192d7ae23e>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <5acfe9a3d81d4d2fb6ed69192d7ae23e>:0 
  at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <5acfe9a3d81d4d2fb6ed69192d7ae23e>:0 
  at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <7becb3f73037484c93dc2b548fe42a58>:0 
  at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <7becb3f73037484c93dc2b548fe42a58>:0 
  at PeterHan.FastTrack.PathPatches.DeferredTriggers.TriggerAndQueue (KAnimControllerBase source, System.Int32 hash, System.Object data) [0x00000] in <9d72ca29b94b4ea59b9445e2772aab96>:0 
  at PeterHan.FastTrack.PathPatches.KBatchedAnimController_TriggerStop_Patch.Prefix (KBatchedAnimController __instance) [0x00000] in <9d72ca29b94b4ea59b9445e2772aab96>:0 
  at KBatchedAnimController.KBatchedAnimController.TriggerStop_Patch1 (KBatchedAnimController ) [0x00000] in <5acfe9a3d81d4d2fb6ed69192d7ae23e>:0 
  at AnimEventManager.Update () [0x00000] in <5acfe9a3d81d4d2fb6ed69192d7ae23e>:0 
  at Global.Global.Update_Patch1 (Global ) [0x00000] in <5acfe9a3d81d4d2fb6ed69192d7ae23e>:0 
Build: U56-693461-SCRP (FT-0.16.3.0)


Steps to Reproduce

存档在下面,把FastTrack取消游戏还是会崩溃,求助!

The save file is below. Even after disabling FastTrack, the game still crashes. Please help!

 




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