After the Steam patch on the 16th, my current this boomed within five minutes of loading my current Prehistoric game.
Exception in: (MovePickupablePlacer).MovePickupableChore+States.root.success.
System.NullReferenceException: Object reference not set to an instance of an object
at MovePickupableChore+States.<InitializeStates>b__16_5 (MovePickupableChore+StatesInstance smi) [0x0003c] in <3b73c925114143c5bad31ccbc5facdf1>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00048] in <3b73c925114143c5bad31ccbc5facdf1>:0
at UnityEngine.Logger.Log (UnityEngine.LogType logType, System.Object message, UnityEngine.Object context) [0x00000] in <82f243aab18c4f32918da2df41974365>:0
at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <82f243aab18c4f32918da2df41974365>:0
at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <7becb3f73037484c93dc2b548fe42a58>:0
at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <7becb3f73037484c93dc2b548fe42a58>:0
at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <7becb3f73037484c93dc2b548fe42a58>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <3b73c925114143c5bad31ccbc5facdf1>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <3b73c925114143c5bad31ccbc5facdf1>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <3b73c925114143c5bad31ccbc5facdf1>:0
at GameStateMachine`4+State+<>c__DisplayClass92_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<ToggleWork>b__1 (StateMachineInstanceType smi, System.Single dt) [0x00000] in <3b73c925114143c5bad31ccbc5facdf1>:0
at BucketUpdater`1[DataType].Update (DataType data, System.Single dt) [0x00000] in <7becb3f73037484c93dc2b548fe42a58>:0
at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <7becb3f73037484c93dc2b548fe42a58>:0
at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <7becb3f73037484c93dc2b548fe42a58>:0
at StateMachineUpdater.AdvanceOneSimSubTick () [0x00000] in <7becb3f73037484c93dc2b548fe42a58>:0
at Game.SimEveryTick (System.Single dt) [0x00000] in <3b73c925114143c5bad31ccbc5facdf1>:0
at Game.Update () [0x00000] in <3b73c925114143c5bad31ccbc5facdf1>:0
Build: U56-679336-SRP
Load the game and wait approximately five (5) minutes.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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