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MovePickupablePlacer Hard Crash With No Mods Being Automatically Disabled


HonorGoG
  • Branch: Live Branch Version: Windows Fixed

After the Steam patch on the 16th, my current this boomed within five minutes of loading my current Prehistoric game.

Exception in: (MovePickupablePlacer).MovePickupableChore+States.root.success.
System.NullReferenceException: Object reference not set to an instance of an object
at MovePickupableChore+States.<InitializeStates>b__16_5 (MovePickupableChore+StatesInstance smi) [0x0003c] in <3b73c925114143c5bad31ccbc5facdf1>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00048] in <3b73c925114143c5bad31ccbc5facdf1>:0

at UnityEngine.Logger.Log (UnityEngine.LogType logType, System.Object message, UnityEngine.Object context) [0x00000] in <82f243aab18c4f32918da2df41974365>:0
at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <82f243aab18c4f32918da2df41974365>:0
at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <7becb3f73037484c93dc2b548fe42a58>:0
at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <7becb3f73037484c93dc2b548fe42a58>:0
at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <7becb3f73037484c93dc2b548fe42a58>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <3b73c925114143c5bad31ccbc5facdf1>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <3b73c925114143c5bad31ccbc5facdf1>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <3b73c925114143c5bad31ccbc5facdf1>:0
at GameStateMachine`4+State+<>c__DisplayClass92_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<ToggleWork>b__1 (StateMachineInstanceType smi, System.Single dt) [0x00000] in <3b73c925114143c5bad31ccbc5facdf1>:0
at BucketUpdater`1[DataType].Update (DataType data, System.Single dt) [0x00000] in <7becb3f73037484c93dc2b548fe42a58>:0
at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <7becb3f73037484c93dc2b548fe42a58>:0
at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <7becb3f73037484c93dc2b548fe42a58>:0
at StateMachineUpdater.AdvanceOneSimSubTick () [0x00000] in <7becb3f73037484c93dc2b548fe42a58>:0
at Game.SimEveryTick (System.Single dt) [0x00000] in <3b73c925114143c5bad31ccbc5facdf1>:0
at Game.Update () [0x00000] in <3b73c925114143c5bad31ccbc5facdf1>:0
Build: U56-679336-SRP


Steps to Reproduce

Load the game and wait approximately five (5) minutes.




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

Changed Status to Fixed

This should be fixed in the next Update. Thanks for the report, we've been looking for a save that reproduced this crash. 

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