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Morb / Critter Count / Gamespeed


Namtaru82
  • Branch: Live Branch Version: Windows Pending

Hi there,

Morbs reduce their PO output when more of them enter the game. This reduction also appears for a fixed number of Morbs and additional other critters or Dups. This behavior gets more severe for faster gamespeeds (there are less overall critters needed to reduce the morbs output significant for >> and >>>)

I tested this in Debug-mode for 20 Morbs. Each one of them in an 3x3 room with a gaspump and atmosensor for constant conditions while spawning batches of critters (dupes) somewhere else on the map.

I guess the morbs check their surroundings less often for more overall enteties and/or gamespeed. Maybe this could be buffered by increasing their output volume while their checktime decreases?!

It was a bit wierd to have a functioning colonie in one gamespeed and a stifling one in another :D


Steps to Reproduce
Increase entity count or gamespeed for reduction in Morbs PO output



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