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Manual Generator Idle due to batteries sufficiently full


Jey123456
  • Branch: Live Branch Version: Steam Pending

manualGeneratorBug.thumb.png.d0e86ae5de082ef38a1acb16443fa5e7.png

 

This generator setup has worked to use manual generator on my main power line (the heavi-watt wire) for a little over 1500 cycles and recently decided to give up and constantly switch between batteries sufficiently full and normal multiple times per seconds even tho the capacitor remain at a steady 0. 

 

I assume it may be related to lag, some timeout in an operation somewhere is throwing the whole map in chaos, reducing the number of running gases in pipes did help relieve the issue a bit (thank god for automation clock !). 

 

 

edit: 

Forgot to mention, adding a tiny battery on the circuit those "fix" the issue, but then the whole system is non functional due to wire overload once the battery is charged and discharge.

 

It is most definitly lag related, after reducing interactions (mostly shutting down pumps all around) and getting the fps back in the 10-15 the generators are back to normal. 

 

While the problem was happening other weird issues could be seen like dupes standing stills for long period of time after a task or moving back and forth really fast. 

The save where the issue is occurring is attached, you can see it in both the ones in the screenshot and the hamster isolation section in the top of the base (an attempt at reducing lag from dupes by locking them in a isolated part where they can only run on wheels XD). 

 

Intergalactic Crashpad.sav


Steps to Reproduce
load the save, look at the generator shown in the screenshot, its at the bottom right part of the base.



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