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LogicBroadcast Selection Bug

  • Branch: Live Branch Version: Windows Pending

LogicBroadcastChannelSideScreen.Refresh () (at <33cbadb4d53344698461e1b8bda03e57>:0)
LogicBroadcastChannelSideScreen+<>c__DisplayClass11_0.<Refresh>b__0 () (at <33cbadb4d53344698461e1b8bda03e57>:0)
MultiToggle.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <33cbadb4d53344698461e1b8bda03e57>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <04d0cd30fbf9474897ce2cf447facfe7>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <04d0cd30fbf9474897ce2cf447facfe7>:0)

Build: U41-498381-S

Item on LogicBroadcastChannelSideScreen still exist after its decontruction completed.

Click on this Item will cause a crash.

Steps to Reproduce

1. ask a Dup to deconstruct a LogicBroadcast named A for example;

2. click a LogicBroadcastReceiver and show it's Side Screen;

3. wait the Dup complete the  deconstruction;

4. click the named A LogicBroadcast on Side Screen, then game crash.

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