Jump to content

LogicBroadcast Selection Bug


louchou
  • Branch: Live Branch Version: Windows Pending
NullReferenceException

LogicBroadcastChannelSideScreen.Refresh () (at <33cbadb4d53344698461e1b8bda03e57>:0)
LogicBroadcastChannelSideScreen+<>c__DisplayClass11_0.<Refresh>b__0 () (at <33cbadb4d53344698461e1b8bda03e57>:0)
MultiToggle.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <33cbadb4d53344698461e1b8bda03e57>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <04d0cd30fbf9474897ce2cf447facfe7>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <04d0cd30fbf9474897ce2cf447facfe7>:0)
UnityEngine.EventSystems.EventSystem:Update()

Build: U41-498381-S

Item on LogicBroadcastChannelSideScreen still exist after its decontruction completed.

Click on this Item will cause a crash.


Steps to Reproduce

1. ask a Dup to deconstruct a LogicBroadcast named A for example;

2. click a LogicBroadcastReceiver and show it's Side Screen;

3. wait the Dup complete the  deconstruction;

4. click the named A LogicBroadcast on Side Screen, then game crash.

  • Like 1



User Feedback


There are no comments to display.



Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
  • Create New...