NullReferenceException LogicBroadcastChannelSideScreen.Refresh () (at <33cbadb4d53344698461e1b8bda03e57>:0) LogicBroadcastChannelSideScreen+<>c__DisplayClass11_0.<Refresh>b__0 () (at <33cbadb4d53344698461e1b8bda03e57>:0) MultiToggle.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <33cbadb4d53344698461e1b8bda03e57>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <04d0cd30fbf9474897ce2cf447facfe7>:0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <04d0cd30fbf9474897ce2cf447facfe7>:0) UnityEngine.EventSystems.EventSystem:Update() Build: U41-498381-S
Item on LogicBroadcastChannelSideScreen still exist after its decontruction completed.
Click on this Item will cause a crash.
Steps to Reproduce
1. ask a Dup to deconstruct a LogicBroadcast named A for example;
2. click a LogicBroadcastReceiver and show it's Side Screen;
3. wait the Dup complete the deconstruction;
4. click the named A LogicBroadcast on Side Screen, then game crash.
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