When loading a Colony Summary from the main menu for a save that had modded buildings in it, the game will crash. It appears to result from trying to show the icon and name for the modded building in the buildings UI. This will crash for ALL saves with ANY modded building, if the building does not exist. Re-enabling the mod prevents the crash, as expected.
Attached is an example RetiredColonies entry that contains a modded building and nothing else
1. Have a save that currently has at least 1 modded building
2. Disable any mods that add that building ID
3. Reload the game and Colony Summary button on the main menu, then select the modded save
4. The game will crash to the black hole screen and a very sad duplicant
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