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Liquid dynamics are off when different types mix


Ildefonse
  • Branch: Live Branch Version: Steam Pending

Whenever two liquid types come in contact, e.g. polluted water and regular water, we get very odd behaviour, like in this situation:

image.png.ce873368310c53613adb32c148ef3e5b.png

There is maybe 200 grams of fresh water on the tile under the storage compactor, yet magically it's preventing 20 tonnes of polluted water from spreading.

A similar problem exists when a mixture of polluted and regular water is flowing from a dug out "staircase" shaped ground. This causes large amounts of one liquid type to be held back by a small amount of the other type.

I realise this is probably due to how the liquids are modelled, and because the different types don't mix. I would like to suggest, that in particular for water vs. polluted water, the way this is modelled is changed to just having "water", of which a certain % is polluted. The color can then become more yellow depending on the % level of pollution, and using a liquid filter you could split it up into clean water and polluted water just as we do now, they would just act like one body of fluid.


Steps to Reproduce
Create a small puddle of water, fill container with polluted water from the other side.
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