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Hydroponic fix (re: 308684) in current release?


Donteatthat
  • Branch: Live Branch Version: Windows Closed

Heyas.

I'm not sure if the system is working as intended, but it doesn't seem to be working as described in the release notes:

  • "Conduits placed across multiple Hydroponic Farms should no longer block liquids from flowing down the pipe"

 

Issue: Hydroponic farm squares (still) seem to bring water flow to a stop after a few squares when farming bristle berries.

 

Pic #1 is of working hydroponic farm, with 10 kg water in the pipe.

Pic #2 is of the adjacent square, hydroponic farm is not working because no access to water

Pic #3 is of a hydroponic square further down the pipe, which should provide (additional) demand on the pipe further down the run.

I've not (yet) tried a 3-on 1-off pattern of hydro farms with bristle berries to see if this would permit flow down the length of an entire run. 

 

O2 generator is there to eliminate atmosphere as a reason for possible lack of demand/growth.

 

I'm not sure how the back end of the system works, but (in theory) cycling the plant between "growing" and "not-growing" may also enable another

check against water's availability as a resource.

 

Has anyone tried this with a different fluid to see if something similar happens with things that take dirty water for irrigation?

 

Save file is attached, let me know if there's anything else you need.

Irrigation post Qol2 #1.jpg

Irrigation post Qol2 #2.jpg

Irrigation post Qol2 #3.jpg

irrigation issue remains Cycle 33.sav


Steps to Reproduce
Build a line of hydroponic farms that are set to farm bristle berries. At some point down the row, the water flow simply stops. (Despite additional demand and there being water in the pipe.) This is being run on a freshly-started game on the QOL2 release, with debug mode enabled.



User Feedback


Looks ok?

image.thumb.png.5f5cb67f7f3aa14cc46dcac76c45b4d6.png

The input pipe runs from the first pipe to the 4th , then there is a small gap (i didn't change anything), then there are the four other ones.

image.thumb.png.f7ade31e09eefd97e4542337cff8dec0.png

 

I can't seem to reproduce this issue. I have plenty of bristle berries hooked up in a similar fashion:

image.thumb.png.33efc2e1dcc8fcc1d2b41607352cc051.png

No issues so far. The game was "created" in qol2 in test branch, now since upgraded to "live". Maybe that has something to do with it?

 

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I'd missed the disconnected pipe, Lunk. Well spotted!

Post-connection, things seem to be working properly. 

 

Please close this thread.

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