i can play the game fine run fine until i want to look at the summary or add a new player it comes up with
i have reinstalled it no change
also this is the error i get
at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <a35d771e78bd4d75a6f3aedeaad4d1ed>:0
at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <1dcc11867b524f7cb2488468843e982e>:0
at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <1dcc11867b524f7cb2488468843e982e>:0
at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <1dcc11867b524f7cb2488468843e982e>:0
at KMonoBehaviour.InitializeComponent () [0x00000] in <1dcc11867b524f7cb2488468843e982e>:0
at KMonoBehaviour.Awake () [0x00000] in <1dcc11867b524f7cb2488468843e982e>:0
at UnityEngine.Object.Internal_CloneSingleWithParent (UnityEngine.Object data, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <a35d771e78bd4d75a6f3aedeaad4d1ed>:0
at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <a35d771e78bd4d75a6f3aedeaad4d1ed>:0
at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <a35d771e78bd4d75a6f3aedeaad4d1ed>:0
at Util.KInstantiateUI (UnityEngine.GameObject original, UnityEngine.GameObject parent, System.Boolean force_active) [0x00000] in <1dcc11867b524f7cb2488468843e982e>:0
at MainMenu.ActivateRetiredColoniesScreen (UnityEngine.GameObject parent, System.String colonyID) [0x00000] in <a8d8cafbcd164cda9f477d36796bfc75>:0
at MainMenu.<OnPrefabInit>b__21_0 () [0x00000] in <a8d8cafbcd164cda9f477d36796bfc75>:0
at KButton.SignalClick (KKeyCode btn) [0x00000] in <1dcc11867b524f7cb2488468843e982e>:0
at KButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <1dcc11867b524f7cb2488468843e982e>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <cfe2f64a3dc9415eb325f322bb4ecd6a>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <cfe2f64a3dc9415eb325f322bb4ecd6a>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <cfe2f64a3dc9415eb325f322bb4ecd6a>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <cfe2f64a3dc9415eb325f322bb4ecd6a>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <cfe2f64a3dc9415eb325f322bb4ecd6a>:0
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <cfe2f64a3dc9415eb325f322bb4ecd6a>:0
at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <cfe2f64a3dc9415eb325f322bb4ecd6a>:0
all i do is click on colony summary on the home menu or in game and it does that
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