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Hatchlings Float Over Doors


Whispert
  • Branch: Preview Branch Version: Windows Pending

I was letting some of my hatch eggs incubate naturally in a separate room, and had placed a door on a timer in the floor to drop any hatchlings into another room with a feeder. This is a horizontal door and should just drop them below, but the hatchlings just jumped across it as if it was the floor when it was open and even when they fell asleep on top of it they still would not drop. It was very hard to capture a picture of this. So here is how I have it set up:

ttD4m5k.jpg

and then here is what happens when the door opens. This one was very hard to capture *lol*. They are not just jumping over the door space. If you look you can see the hatchlings legs are bent like it is on the floor getting ready to bounce again:

oJL5JsU.jpg

I understand that the vertical door trap was removed but they should still be able to go through the door the proper way right?


Steps to Reproduce
Place a door in the floor horizontally underneath some hatchlings. put it on a timer so that it opens and the hatchlings will happily bound across it as if there is a solid object underneath them.



User Feedback


This holds true with both airlocks and the pneumatic door, and affects a number of creatures.  I have tested this by spawning them in with sandbox—notably, they take a few seconds to unfreeze and obey gravity when spawned in this way—and having a duplicant open the door, which comprises the only 2 blocks they could stand on.  All creatures continue to pace back and forth without falling pretty much ever, suggesting that so far as they are concerned, it's still a completely valid floor.

Additionally:

A flopping Pacu will not obey gravity immediately upon jumping over a hole, and debug teleporting one out of water will take a few moments—even while the game is paused—to realize that it should be flopping.  Teleporting one back into water may take a moment too, and the Pacu doesn't seem to be able to figure out it's in water while the game is paused.  I don't know if this is related or not.

The Drecko considers the doors to be open and solid at the same time, as it can crawl onto the inner sides of each tile the door covers.  (I don't know how to describe it—just see the screenshot.)

The Slickster actually falls through the opened door pretty quickly.  So far, this is the only one that I have tested that does so.

When I destroy the door, the creatures keep floating for some time, but they stop pacing.  They float for about as long as it takes the Pacu to finally fall down a hole while flopping.

(Some images have the game paused, but in all cases, the critters were floating before I did that out of habit.)

ManAirlockHatch.thumb.png.c51bac6619b91c29c595ba888d76175b.png

MechAirlockHatch.thumb.png.db93153001175df5d52444cd53867804.png

PneumaticHatch.thumb.png.ccb225bae677fefdaf93a99e8c2db0ae.png

The slickster is just starting to fall in the screenshot below:

OnlyTheSlickster.thumb.png.b2f11b70c0ce1a4b7ef4c0654a86c729.png

The Drecko, however, has no such plans:

DreckoDoor.thumb.png.3afa2cfb62a2fbdd8e7bdbc90f61dfda.png

It took more than 10 seconds for them to fall down after deconstructing the door, but probably less than 30.  (I didn't exactly count.)

FlyingHatch.thumb.png.b6fb96ec09b1bc7e28e25e532588100a.png

This is about the same amount of time that it takes one of my Pacus to vertically navigate with the power of gravity:

FlyingFish.thumb.png.9377a1023363ccf21795d4130899abbc.png

Edited by Zippy95

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