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Game starts to freeze - after few minutes of game starts, not even 1 cycle passes


RadoslawP
  • Branch: Live Branch Version: Linux Pending

Player.logPlayer.logI am attaching latest save and player.log after last crash.
First i thought its due to massive digging errands, and it helped a bit - i had progressees from 1902 to 1909 cycle, but then it started again.
I started disabling some mods like chained construction, no mop limit or chained deconstruction.
but that didnt help.
is it possible there is some mod issue?

Can you please help?
The log file in this post is the most recent one.
the log file in the txt file is older one from when it started to happen, i think its after second time it happened

Player.log Idiots -power recreation.sav.zip


Steps to Reproduce

I have described all i know above.
now i am disabling my mods one tby1 to try making it work.
but other then that?
run the game, place some commands and wait for it to freezze. usualy not even 1 cycle passes when the game is frozen.




User Feedback


image.png
There are 1852 distinct pickupable objects (mostly eco banks) in just this cell, when the tile below is mined they fall, and upon landing spawn enough audio events to overwhelm the audio system, in dev builds, various audio library calls start to take 1-3 minutes when this happens. When / if time permits we will investigate suppressing the creation of such events over a threshold in the mean time reducing the number of objects/stacks and especially objects/stacks landing will reduce the occurrence of the performance bottleneck observed.

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