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Game deadlocks on macOS occasionally, possibly when using hotkeys


EvilPettingZu42
  • Branch: Live Branch Version: OSX Pending

I'm a new user as of the Launch Update. I have had 3-5 hangs while playing the game on the last 3 updates (the latest on LU-358820). I am running macOS Mojave, version 10.14.6 on a MacBook Pro 15" Late 2013 with a 2.3 GHz i7 and 16GB of RAM. The video card is a NVIDIA GeForce GT 750M with 2GB of GDDR5.

It looks like the process is deadlocking in Camera::CustomRender > GfxDeviceClient::BeginFrame (see attached ProfilerSample.txt file, anything with 2246 at the start is 100% of the samples). After deadlocking I need to force stop the game.

The hangs occur while the game is in focus and full screen.

Player.log

Sample.txt

Player.log

ProfilerSample.txt

The Super Moonbase.sav


Steps to Reproduce
1. Launch ONI on a MacBook Pro from Steam 2. Load save game 3. Play game normally for 1-2 hours 4. (possibly) Place wires or pipes, utilizing the hotkeys and trackpad Result: Occasional hang



User Feedback


Hang occurred again while not doing any inputs with the camera in a normal mode. Looking at the log file it looks like an unhandled null exception as seen below:

[03:03:56.763] [1] [INFO] Camera pixels: dpi: 258  pixelWidth:  1680  scaledPixelWidth: 1680
[03:03:56.763] [1] [INFO] Camera pixels: dpi: 258  pixelWidth:  1680  scaledPixelWidth: 1680
[03:15:40.083] [1] [WARNING] Trying to stop a song that isn't playing: Music_ESC_Menu
[03:17:56.679] [1] [INFO] Average frame time: 0.03388957
[03:17:56.714] [1] [INFO] Deleting old autosave: /Users/Tom/Library/Application Support/unity.Klei.Oxygen Not Included/save_files/auto_save/The Super Moonbase Cycle 44.sav
[03:17:57.496] [1] [INFO] Saved to [/Users/Tom/Library/Application Support/unity.Klei.Oxygen Not Included/save_files/auto_save/The Super Moonbase Cycle 54.sav]
Receiving unhandled NULL exception
Obtained 16 stack frames.

 

Player.log

Edited by EvilPettingZu42
Formatting

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