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Game crashing from start, even after reinstalling and all mods disabled.


Dalton Liedke
  • Branch: Live Branch Version: Windows Pending

Could not find ScheduleGroup: FinishTask

  at LogCatcher.UnityEngine.ILogHandler.LogFormat (UnityEngine.LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) [0x00000] in <2dc0f3c9a05e46fc914773ba3282cc6a>:0 
  at UnityEngine.Logger.Log (UnityEngine.LogType logType, System.Object message) [0x00000] in <f54de29543b44ca89695b41bc5ecd6e0>:0 
  at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <f54de29543b44ca89695b41bc5ecd6e0>:0 
  at Debug.LogError (System.Object obj) [0x00000] in <f216bcfdd6e24a84ab7fdf9f59adc3af>:0 
  at ResourceSet`1[T].Get (System.String id) [0x00000] in <f216bcfdd6e24a84ab7fdf9f59adc3af>:0 
  at ScheduleBlock.get_allowed_types () [0x00000] in <2dc0f3c9a05e46fc914773ba3282cc6a>:0 
  at ScheduleManager.OnSpawn () [0x00000] in <2dc0f3c9a05e46fc914773ba3282cc6a>:0 
  at KMonoBehaviour.Spawn () [0x00000] in <f216bcfdd6e24a84ab7fdf9f59adc3af>:0 
  at KMonoBehaviour.Start () [0x00000] in <f216bcfdd6e24a84ab7fdf9f59adc3af>:0 
Build: U58-720697-SCRPN


Steps to Reproduce

Could not find ScheduleGroup: FinishTask

  at LogCatcher.UnityEngine.ILogHandler.LogFormat (UnityEngine.LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) [0x00000] in <2dc0f3c9a05e46fc914773ba3282cc6a>:0 
  at UnityEngine.Logger.Log (UnityEngine.LogType logType, System.Object message) [0x00000] in <f54de29543b44ca89695b41bc5ecd6e0>:0 
  at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <f54de29543b44ca89695b41bc5ecd6e0>:0 
  at Debug.LogError (System.Object obj) [0x00000] in <f216bcfdd6e24a84ab7fdf9f59adc3af>:0 
  at ResourceSet`1[T].Get (System.String id) [0x00000] in <f216bcfdd6e24a84ab7fdf9f59adc3af>:0 
  at ScheduleBlock.get_allowed_types () [0x00000] in <2dc0f3c9a05e46fc914773ba3282cc6a>:0 
  at ScheduleManager.OnSpawn () [0x00000] in <2dc0f3c9a05e46fc914773ba3282cc6a>:0 
  at KMonoBehaviour.Spawn () [0x00000] in <f216bcfdd6e24a84ab7fdf9f59adc3af>:0 
  at KMonoBehaviour.Start () [0x00000] in <f216bcfdd6e24a84ab7fdf9f59adc3af>:0 
Build: U58-720697-SCRPN




User Feedback


turn the mod "Rest for the weary" on.

you have some purple schedule groups from that mod in your savegame, those need to exist.
if you don't want that mod, enable it anyway, go into the save, replace all those groups, save the game and then turn the mod off

  • Like 1

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