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Game Crashing During Meteor Shower


almostabi
  • Branch: Live Branch Version: Windows Fixed

On cycle 1051 there is a meteor shower & my game crashes. I've probably submitted like 7 reports through the game itself. Waited for the update, tried uninstalling and reinstalling, game keeps crashing - I get the following:

 

Exception in: (MissileLauncher).MissileLauncher.root.Launch.pst. 
System.NullReferenceException: Object reference not set to an instance of an object
  at MissileLauncher+Instance.SetOreChunk () [0x0000b] in <1a8bba13569349b99ce84dc6ff18815b>:0 
  at MissileLauncher+<>c.<InitializeStates>b__21_14 (MissileLauncher+Instance smi) [0x00000] in <1a8bba13569349b99ce84dc6ff18815b>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00048] in <1a8bba13569349b99ce84dc6ff18815b>:0 

  at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 
  at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <3ca21dc18eae422d87255277091f8593>:0 
  at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <3ca21dc18eae422d87255277091f8593>:0 
  at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <3ca21dc18eae422d87255277091f8593>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <1a8bba13569349b99ce84dc6ff18815b>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <1a8bba13569349b99ce84dc6ff18815b>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <1a8bba13569349b99ce84dc6ff18815b>:0 
  at StateMachine+Instance.<ScheduleGoTo>b__43_0 (System.Object d) [0x00000] in <1a8bba13569349b99ce84dc6ff18815b>:0 
  at Scheduler.Update () [0x00000] in <1a8bba13569349b99ce84dc6ff18815b>:0 
  at GameScheduler.Update () [0x00000] in <1a8bba13569349b99ce84dc6ff18815b>:0 
Build: U51-596100-S


Steps to Reproduce

It happens when I un-pause my game and the meteor shower starts. 

Kentucky Fried Space.sav




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

Changed Status to Fixed

This should be fixed in the next Update. Thanks for the report.

  • Like 1

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