On cycle 1051 there is a meteor shower & my game crashes. I've probably submitted like 7 reports through the game itself. Waited for the update, tried uninstalling and reinstalling, game keeps crashing - I get the following:
Exception in: (MissileLauncher).MissileLauncher.root.Launch.pst.
System.NullReferenceException: Object reference not set to an instance of an object
at MissileLauncher+Instance.SetOreChunk () [0x0000b] in <1a8bba13569349b99ce84dc6ff18815b>:0
at MissileLauncher+<>c.<InitializeStates>b__21_14 (MissileLauncher+Instance smi) [0x00000] in <1a8bba13569349b99ce84dc6ff18815b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00048] in <1a8bba13569349b99ce84dc6ff18815b>:0
at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <3ca21dc18eae422d87255277091f8593>:0
at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <3ca21dc18eae422d87255277091f8593>:0
at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <3ca21dc18eae422d87255277091f8593>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <1a8bba13569349b99ce84dc6ff18815b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <1a8bba13569349b99ce84dc6ff18815b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <1a8bba13569349b99ce84dc6ff18815b>:0
at StateMachine+Instance.<ScheduleGoTo>b__43_0 (System.Object d) [0x00000] in <1a8bba13569349b99ce84dc6ff18815b>:0
at Scheduler.Update () [0x00000] in <1a8bba13569349b99ce84dc6ff18815b>:0
at GameScheduler.Update () [0x00000] in <1a8bba13569349b99ce84dc6ff18815b>:0
Build: U51-596100-S
It happens when I un-pause my game and the meteor shower starts.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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