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Game crashes when building a new rocket


benny_radeater
  • Branch: Live Branch Version: Windows Pending

NullReferenceException: Object reference not set to an instance of an object

LaunchPad.AddBaseModule (BuildingDef moduleDefID, System.Collections.Generic.IList`1[T] elements) (at <ade4ebd17f71495b9476a7e52f977fe6>:0)
SelectModuleSideScreen.OrderBuildSelectedModule () (at <ade4ebd17f71495b9476a7e52f977fe6>:0)
SelectModuleSideScreen.OnClickBuildSelectedModule () (at <ade4ebd17f71495b9476a7e52f977fe6>:0)
KButton.SignalClick (KKeyCode btn) (at <42a58da1d7eb4994b452d944564c213e>:0)
KButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <42a58da1d7eb4994b452d944564c213e>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <e9635660f69b4d9d84c085aeda3be353>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <e9635660f69b4d9d84c085aeda3be353>:0)
UnityEngine.EventSystems.EventSystem:Update()

Build: U52-626616-SC


Steps to Reproduce

Build a rocket pad and a rocket on top of it.  Deconstruct the rocket engine and pad, build another pad two tiles lower.  Don't deconstruct the higher rocket components.  Once new pad is built, try to create a new rocket, game crashes.




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