Jump to content

Game crashes randomly


mattygelato
  • Branch: Live Branch Version: Windows Pending

system.nullreferenceexception: object reference not set to an instance of an object at fetchmanager+fetchablesbyprefabid.updatepickups (pathprober path_prober, navigator worker_navigator, unityengine.gameobject worker_go) [0x00126] in <5b76f8b3859f4f008c4fcb111f78ec3c>:0 at fetchmanager+updatepickupworkitem.run (system.object shared_data) [0x00000] in <5b76f8b3859f4f008c4fcb111f78ec3c>:0 at workitemcollection`2[workitemtype,shareddatatype].internaldoworkitem (system.int32 work_item_idx) [0x0000d] in <2088bc352a9946b1b3e56bbd83c50ef0>:0 at jobmanager.donextworkitem () [0x0001a] in <2088bc352a9946b1b3e56bbd83c50ef0>:0 at jobmanager+workerthread.run () [0x0001e] in <2088bc352a9946b1b3e56bbd83c50ef0>:0 at unityengine.debug.logerror (system.object message) [0x00000] in <b8388ffefd6046f8a7b4080349da72eb>:0 at debug.logerror (system.object obj) [0x00000] in <2088bc352a9946b1b3e56bbd83c50ef0>:0 at jobmanager+workerthread.printexceptions () [0x00000] in <2088bc352a9946b1b3e56bbd83c50ef0>:0 at jobmanager.run (iworkitemcollection work_items) [0x00000] in <2088bc352a9946b1b3e56bbd83c50ef0>:0 at globaljobmanager.run (iworkitemcollection work_items) [0x00000] in <2088bc352a9946b1b3e56bbd83c50ef0>:0 at fetchmanager.updatepickups (pathprober path_prober, worker worker) [0x00000] in <5b76f8b3859f4f008c4fcb111f78ec3c>:0 at pickupablesensor.update () [0x00000] in <5b76f8b3859f4f008c4fcb111f78ec3c>:0 at sensors.updatesensors () [0x00000] in <5b76f8b3859f4f008c4fcb111f78ec3c>:0 at sensors.onbrainpreupdate () [0x00000] in <5b76f8b3859f4f008c4fcb111f78ec3c>:0 at brain.updatebrain () [0x00000] in <5b76f8b3859f4f008c4fcb111f78ec3c>:0 at minionbrain.updatebrain () [0x00000] in <5b76f8b3859f4f008c4fcb111f78ec3c>:0 at brainscheduler+braingroup.rendereverytick (system.single dt, system.boolean isasyncpathprobeenabled) [0x00000] in <5b76f8b3859f4f008c4fcb111f78ec3c>:0 at brainscheduler.rendereverytick (system.single dt) [0x00000] in <5b76f8b3859f4f008c4fcb111f78ec3c>:0 at simandrenderscheduler+rendereverytickupdater.update (irendereverytick updater, system.single dt) [0x00000] in <2088bc352a9946b1b3e56bbd83c50ef0>:0 at updatebucketwithupdater`1[datatype].update (system.single dt) [0x00000] in <2088bc352a9946b1b3e56bbd83c50ef0>:0 at statemachineupdater+bucketgroup.advanceonesubtick (system.single dt) [0x00000] in <2088bc352a9946b1b3e56bbd83c50ef0>:0 at statemachineupdater.rendereverytick (system.single dt) [0x00000] in <2088bc352a9946b1b3e56bbd83c50ef0>:0 at game.lateupdate () [0x00000] in <5b76f8b3859f4f008c4fcb111f78ec3c>:0

 

This is the error I get occasionally after the game crashes. Sometimes, the game freezes the video, however the game still works. Other times, the game quits out without anything. I have dmp files that I have analyzed and I found this. (See attatchment)

 

I don't play with any mods, I like to play vanilla. Hopefully, someone can help me out, it's annoying to have to restart the cycle that I almost complete just because of this. Really pushes me away from learning the game and playing it more.

 

1964318807_dmpanalysis.thumb.PNG.51eb2964350a30f29078752b4377057a.PNG

SimDLL_CRASH_release_460672_20210501-17.06.10.dmp


Steps to Reproduce

I'm not sure how to reproduce this, unfortunately. I have no clue what's causing this in the first place. 




User Feedback


There are no comments to display.



Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
  • Create New...