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Game crashes on geo event finish


GScully
  • Branch: Live Branch Version: Windows Pending

SCDCoroutine couldn't be started because the the game object 'VictoryAchievementPrefab' is inactive!

Coroutine couldn't be started because the the game object 'VictoryAchievementPrefab' is inactive!

  at RetiredColonyInfoScreen.UpdateAchievementData (RetiredColonyData data, System.String[] newlyAchieved) [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0 
  at RetiredColonyInfoScreen.LoadColony (RetiredColonyData data) [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0 
  at MainMenu.ActivateRetiredColoniesScreenFromData (UnityEngine.GameObject parent, RetiredColonyData data) [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0 
  at VideoScreen.<QueueVictoryVideoLoop>b__25_0 () [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0 
  at VideoScreen.Stop () [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0 
  at VideoScreen.<OnPrefabInit>b__17_0 () [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0 
  at KButton.SignalClick (KKeyCode btn) [0x00000] in <0a61a0e7beaf44b6b425814476821935>:0 
  at KButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <0a61a0e7beaf44b6b425814476821935>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <e9635660f69b4d9d84c085aeda3be353>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <e9635660f69b4d9d84c085aeda3be353>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <e9635660f69b4d9d84c085aeda3be353>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <e9635660f69b4d9d84c085aeda3be353>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <e9635660f69b4d9d84c085aeda3be353>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <e9635660f69b4d9d84c085aeda3be353>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <e9635660f69b4d9d84c085aeda3be353>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <e9635660f69b4d9d84c085aeda3be353>:0 
Build: U52-623711-SCD


Steps to Reproduce

Finish initializing the geo event and the game crashes. 




User Feedback


Yes they are. Disabled all but the airlock door and same thing.

Edited by GScully
more info

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Due to the way that achievement is handled, you need to have CGM enabled while completing the achievement to prevent a crash

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I enabled my mods, then the game got to the achievement and the game crashed my pc - the pc locked up so hard I had to reboot.

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