SCDCoroutine couldn't be started because the the game object 'VictoryAchievementPrefab' is inactive!
Coroutine couldn't be started because the the game object 'VictoryAchievementPrefab' is inactive!
at RetiredColonyInfoScreen.UpdateAchievementData (RetiredColonyData data, System.String[] newlyAchieved) [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0
at RetiredColonyInfoScreen.LoadColony (RetiredColonyData data) [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0
at MainMenu.ActivateRetiredColoniesScreenFromData (UnityEngine.GameObject parent, RetiredColonyData data) [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0
at VideoScreen.<QueueVictoryVideoLoop>b__25_0 () [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0
at VideoScreen.Stop () [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0
at VideoScreen.<OnPrefabInit>b__17_0 () [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0
at KButton.SignalClick (KKeyCode btn) [0x00000] in <0a61a0e7beaf44b6b425814476821935>:0
at KButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <0a61a0e7beaf44b6b425814476821935>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <e9635660f69b4d9d84c085aeda3be353>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <e9635660f69b4d9d84c085aeda3be353>:0
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <e9635660f69b4d9d84c085aeda3be353>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <e9635660f69b4d9d84c085aeda3be353>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <e9635660f69b4d9d84c085aeda3be353>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <e9635660f69b4d9d84c085aeda3be353>:0
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <e9635660f69b4d9d84c085aeda3be353>:0
at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <e9635660f69b4d9d84c085aeda3be353>:0
Build: U52-623711-SCD
Finish initializing the geo event and the game crashes.
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