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Game crashes at arbitary points


moonheart08
  • Branch: Live Branch Version: Linux Pending

The game seems to crash arbitarily on this save.

Log and save is linked.

Also, steam itself may or may not have crashed shortly afterwards, but it seems unrelated.

Here is a trimmed down lshw output, to show only what you guys probably need.

moony
    description: Computer
    width: 4294967295 bits
    capabilities: smp vsyscall32
  *-core
       description: Motherboard
       physical id: 0
     *-memory
          description: System memory
          physical id: 0
          size: 11GiB
     *-cpu
          product: AMD A12-9700P RADEON R7, 10 COMPUTE CORES 4C+6G
          vendor: Advanced Micro Devices [AMD]
          physical id: 1
          bus info: cpu@0
          size: 1718MHz
          capacity: 2500MHz
          width: 64 bits
          capabilities: fpu fpu_exception wp vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush mmx fxsr sse sse2 ht syscall nx mmxext fxsr_opt pdpe1gb rdtscp x86-64 constant_tsc rep_good acc_power nopl nonstop_tsc cpuid extd_apicid aperfmperf pni pclmulqdq monitor ssse3 fma cx16 sse4_1 sse4_2 movbe popcnt aes xsave avx f16c rdrand lahf_lm cmp_legacy svm extapic cr8_legacy abm sse4a misalignsse 3dnowprefetch osvw ibs xop skinit wdt lwp fma4 tce nodeid_msr tbm topoext perfctr_core perfctr_nb bpext ptsc mwaitx cpb hw_pstate vmmcall fsgsbase bmi1 avx2 smep bmi2 xsaveopt aratnpt lbrv svm_lock nrip_save tsc_scale vmcb_clean flushbyasid decodeassists pausefilter pfthreshold avic v_vmsave_vmload vgif overflow_recov cpufreq 

The Intergalactic League.sav

Player.log


Steps to Reproduce
Load up the save Wait an arbitary amount of time.



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