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game crash


nossin
  • Branch: Live Branch Version: Windows Pending

Hello
I have a problem with saving in the current version of the game
After a short amount of time, the game crashes with an error, they are different depending on the conditions
Error in the game process:

System.NullReferenceException: Object reference not set to an instance of an object
  at System.Threading.Thread.get_CurrentThread () [0x00010] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 
  at Game.IsOnMainThread () [0x00000] in <3b73c925114143c5bad31ccbc5facdf1>:0 
  at FetchManager+UpdateOffsetTables.Run (System.Object _, System.Int32 threadIndex) [0x00000] in <3b73c925114143c5bad31ccbc5facdf1>:0 
  at WorkItemCollection2[WorkItemType,SharedDataType].InternalDoWorkItem (System.Int32 work_item_idx, System.Int32 threadIndex) [0x0000d] in <7becb3f73037484c93dc2b548fe42a58>:0 
  at JobManager.DoNextWorkItem (System.Int32 threadIndex) [0x0001a] in <7becb3f73037484c93dc2b548fe42a58>:0 
  at JobManager+WorkerThread.Run () [0x0001e] in <7becb3f73037484c93dc2b548fe42a58>:0 

  at UnityEngine.Logger.Log (UnityEngine.LogType logType, System.Object message) [0x00000] in <82f243aab18c4f32918da2df41974365>:0 
  at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <82f243aab18c4f32918da2df41974365>:0 
  at Debug.LogError (System.Object obj) [0x00000] in <7becb3f73037484c93dc2b548fe42a58>:0 
  at JobManager+WorkerThread.PrintExceptions () [0x00000] in <7becb3f73037484c93dc2b548fe42a58>:0 
  at JobManager.Run (IWorkItemCollection work_items) [0x00000] in <7becb3f73037484c93dc2b548fe42a58>:0 
  at GlobalJobManager.Run (IWorkItemCollection work_items) [0x00000] in <7becb3f73037484c93dc2b548fe42a58>:0 
  at FetchManager.UpdatePickups (PathProber path_prober, WorkerBase worker) [0x00000] in <3b73c925114143c5bad31ccbc5facdf1>:0 
  at PickupableSensor.Update () [0x00000] in <3b73c925114143c5bad31ccbc5facdf1>:0 
  at Sensors.UpdateSensors () [0x00000] in <3b73c925114143c5bad31ccbc5facdf1>:0 
  at Sensors.OnBrainPreUpdate () [0x00000] in <3b73c925114143c5bad31ccbc5facdf1>:0 
  at Brain.UpdateBrain () [0x00000] in <3b73c925114143c5bad31ccbc5facdf1>:0 
  at MinionBrain.UpdateBrain () [0x00000] in <3b73c925114143c5bad31ccbc5facdf1>:0 
  at BrainScheduler+BrainGroup.RenderEveryTick (System.Single dt) [0x00000] in <3b73c925114143c5bad31ccbc5facdf1>:0 
  at BrainScheduler.RenderEveryTick (System.Single dt) [0x00000] in <3b73c925114143c5bad31ccbc5facdf1>:0 
  at SimAndRenderScheduler+RenderEveryTickUpdater.Update (IRenderEveryTick updater, System.Single dt) [0x00000] in <7becb3f73037484c93dc2b548fe42a58>:0 
  at UpdateBucketWithUpdater1[DataType].Update (System.Single dt) [0x00000] in <7becb3f73037484c93dc2b548fe42a58>:0 
  at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <7becb3f73037484c93dc2b548fe42a58>:0 
  at StateMachineUpdater.RenderEveryTick (System.Single dt) [0x00000] in <7becb3f73037484c93dc2b548fe42a58>:0 
  at Game.LateUpdate () [0x00000] in <3b73c925114143c5bad31ccbc5facdf1>:0 
Build: U56-679336-SCRP


Error after starting the save and stopping the game on pause:

NullReferenceException: Object reference not set to an instance of an object

PathFinder.AddPotentials (PathFinder+PotentialScratchPad potential_scratch_pad, PathFinder+PotentialPath potential, System.Int32 cost, PathFinderAbilities& abilities, PathFinderQuery query, System.Int32 max_links_per_cell, NavGrid+Link[] links, PathFinder+PotentialList potentials, PathGrid path_grid, System.Int32 parent_cell, NavType parent_nav_type) (at <3b73c925114143c5bad31ccbc5facdf1>:0)
PathProber.UpdateProbe (NavGrid nav_grid, System.Int32 cell, NavType nav_type, PathFinderAbilities abilities, PathFinder+PotentialPath+Flags flags) (at <3b73c925114143c5bad31ccbc5facdf1>:0)
Navigator+PathProbeTask.Run (System.Object sharedData, System.Int32 threadIndex) (at <3b73c925114143c5bad31ccbc5facdf1>:0)
WorkItemCollection2[WorkItemType,SharedDataType].InternalDoWorkItem (System.Int32 work_item_idx, System.Int32 threadIndex) (at <7becb3f73037484c93dc2b548fe42a58>:0)
JobManager.DoNextWorkItem (System.Int32 threadIndex) (at <7becb3f73037484c93dc2b548fe42a58>:0)
JobManager.Run (IWorkItemCollection work_items) (at <7becb3f73037484c93dc2b548fe42a58>:0)
GlobalJobManager.Run (IWorkItemCollection work_items) (at <7becb3f73037484c93dc2b548fe42a58>:0)
BrainScheduler+BrainGroup.AsyncPathProbe () (at <3b73c925114143c5bad31ccbc5facdf1>:0)
BrainScheduler+BrainGroup.BeginBrainGroupUpdate () (at <3b73c925114143c5bad31ccbc5facdf1>:0)
BrainScheduler+BrainGroup.RenderEveryTick (System.Single dt) (at <3b73c925114143c5bad31ccbc5facdf1>:0)
BrainScheduler.RenderEveryTick (System.Single dt) (at <3b73c925114143c5bad31ccbc5facdf1>:0)
SimAndRenderScheduler+RenderEveryTickUpdater.Update (IRenderEveryTick updater, System.Single dt) (at <7becb3f73037484c93dc2b548fe42a58>:0)
UpdateBucketWithUpdater1[DataType].Update (System.Single dt) (at <7becb3f73037484c93dc2b548fe42a58>:0)
StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at <7becb3f73037484c93dc2b548fe42a58>:0)
StateMachineUpdater.RenderEveryTick (System.Single dt) (at <7becb3f73037484c93dc2b548fe42a58>:0)
Game.LateUpdate () (at <3b73c925114143c5bad31ccbc5facdf1>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
LogCatcher:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

Build: U56-679336-SCRPD


Please help me figure it out, thanks!

 

Deadly Bunker Cycle 248.sav Player.log


Steps to Reproduce

Deadly Bunker Cycle 248.sav




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