Game crash, unsure the reason. Had been playing this afternoon without issue, now I am unable to continue playing.
Mods disabled and game restarted, no help.
Crash report below.
Exception in: (Minion).ChoreDriver+States.root.haschore.
System.NullReferenceException: Object reference not set to an instance of an object
at ChorePreconditions+<>c.<.ctor>b__50_18 (Chore+Precondition+Context& context, System.Object data) [0x00010] in <dc391dbff65646049e9051f4b3341508>:0
at Chore+Precondition+Context.RunPreconditions () [0x0008c] in <dc391dbff65646049e9051f4b3341508>:0
at Chore.CollectChores (ChoreConsumerState consumer_state, System.Collections.Generic.List`1[T] succeeded_contexts, System.Collections.Generic.List`1[T] failed_contexts, System.Boolean is_attempting_override) [0x0000c] in <dc391dbff65646049e9051f4b3341508>:0
at FetchChore.CollectChoresFromGlobalChoreProvider (ChoreConsumerState consumer_state, System.Collections.Generic.List`1[T] succeeded_contexts, System.Collections.Generic.List`1[T] failed_contexts, System.Boolean is_attempting_override) [0x00000] in <dc391dbff65646049e9051f4b3341508>:0
at FetchAreaChore.GatherNearbyFetchChores (FetchChore root_chore, Chore+Precondition+Context context, System.Int32 x, System.Int32 y, System.Int32 radius, System.Collections.Generic.List`1[T] succeeded_contexts, System.Collections.Generic.List`1[T] failed_contexts) [0x0003a] in <dc391dbff65646049e9051f4b3341508>:0
at FetchAreaChore+StatesInstance.Begin (Chore+Precondition+Context context) [0x0007b] in <dc391dbff65646049e9051f4b3341508>:0
at FetchAreaChore.Begin (Chore+Precondition+Context context) [0x00006] in <dc391dbff65646049e9051f4b3341508>:0
at ChoreDriver+StatesInstance.BeginChore () [0x00090] in <dc391dbff65646049e9051f4b3341508>:0
at ChoreDriver+States+<>c.<InitializeStates>b__5_2 (ChoreDriver+StatesInstance smi) [0x00000] in <dc391dbff65646049e9051f4b3341508>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00048] in <dc391dbff65646049e9051f4b3341508>:0
at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <a83e096d0ba5413da59ce235b648c30c>:0
at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <c775f779c2e74519bbe6a3fcac766187>:0
at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <c775f779c2e74519bbe6a3fcac766187>:0
at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <c775f779c2e74519bbe6a3fcac766187>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <dc391dbff65646049e9051f4b3341508>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <dc391dbff65646049e9051f4b3341508>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <dc391dbff65646049e9051f4b3341508>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <dc391dbff65646049e9051f4b3341508>:0
at StateMachine`4+Parameter`1+Context[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Set (ParameterType value, StateMachineInstanceType smi, System.Boolean silenceEvents) [0x00000] in <dc391dbff65646049e9051f4b3341508>:0
at StateMachine`4+Parameter`1[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Set (ParameterType value, StateMachineInstanceType smi, System.Boolean silenceEvents) [0x00000] in <dc391dbff65646049e9051f4b3341508>:0
at ChoreDriver.SetChore (Chore+Precondition+Context context) [0x00000] in <dc391dbff65646049e9051f4b3341508>:0
at Brain.UpdateChores () [0x00000] in <dc391dbff65646049e9051f4b3341508>:0
at Brain.UpdateBrain () [0x00000] in <dc391dbff65646049e9051f4b3341508>:0
at MinionBrain.UpdateBrain () [0x00000] in <dc391dbff65646049e9051f4b3341508>:0
at BrainScheduler+BrainGroup.RenderEveryTick (System.Single dt, System.Boolean isAsyncPathProbeEnabled) [0x00000] in <dc391dbff65646049e9051f4b3341508>:0
at BrainScheduler.RenderEveryTick (System.Single dt) [0x00000] in <dc391dbff65646049e9051f4b3341508>:0
at SimAndRenderScheduler+RenderEveryTickUpdater.Update (IRenderEveryTick updater, System.Single dt) [0x00000] in <c775f779c2e74519bbe6a3fcac766187>:0
at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <c775f779c2e74519bbe6a3fcac766187>:0
at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <c775f779c2e74519bbe6a3fcac766187>:0
at StateMachineUpdater.RenderEveryTick (System.Single dt) [0x00000] in <c775f779c2e74519bbe6a3fcac766187>:0
at Game.LateUpdate () [0x00000] in <dc391dbff65646049e9051f4b3341508>:0
Build: U43-525812-S
Just loading save game causes crash.
System Info:
OS: Arch Linux x86_64
Host: B450 AORUS M
Kernel: 5.19.13-arch1-1
Shell: bash 5.1.16
Resolution: 1920x1080
DE: GNOME 42.5
WM: Mutter
CPU: AMD Ryzen 5 3600 (12) @ 3.600GHz
GPU: AMD ATI Radeon RX 470/480/570/570X/580/580X/590
Memory: 7981MiB / 32046MiB
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