Game consistently crashing during the dupe selection screen after selecting asteroid.
Start game > Start new survival game > Select Rime (any attributes) > Wait for game to load screen with 3 starting dupes > crash
Tried to add TINYDOOR to the Codex screen multiple times
at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0
at Debug.LogError (System.Object obj) [0x00000] in <8e85aab05d1d44a5b339d82e5aea3b88>:0
at CodexCache.AddEntry (System.String id, CodexEntry entry, System.Collections.Generic.List`1[T] categoryEntries) [0x00000] in <c8af1c7577924b4e8159a8d1b7565399>:0
at CodexEntryGenerator.GenerateBuildingEntries () [0x00000] in <c8af1c7577924b4e8159a8d1b7565399>:0
at CodexCache.CodexCacheInit () [0x00000] in <c8af1c7577924b4e8159a8d1b7565399>:0
at ManagementMenu.OnPrefabInit () [0x00000] in <c8af1c7577924b4e8159a8d1b7565399>:0
at KMonoBehaviour.InitializeComponent () [0x00000] in <8e85aab05d1d44a5b339d82e5aea3b88>:0
at KMonoBehaviour.Awake () [0x00000] in <8e85aab05d1d44a5b339d82e5aea3b88>:0
at UnityEngine.Object.Internal_CloneSingleWithParent (UnityEngine.Object data, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0
at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0
at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0
at Util.KInstantiateUI (UnityEngine.GameObject original, UnityEngine.GameObject parent, System.Boolean force_active) [0x00000] in <8e85aab05d1d44a5b339d82e5aea3b88>:0
at ScheduledUIInstantiation.InstantiateElements (System.Object data) [0x00000] in <c8af1c7577924b4e8159a8d1b7565399>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <8e85aab05d1d44a5b339d82e5aea3b88>:0
at KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) [0x00000] in <8e85aab05d1d44a5b339d82e5aea3b88>:0
at MinionSelectScreen.OnProceed () [0x00000] in <c8af1c7577924b4e8159a8d1b7565399>:0
at CharacterSelectionController.<EnableProceedButton>b__32_0 () [0x00000] in <c8af1c7577924b4e8159a8d1b7565399>:0
at KButton.SignalClick (KKeyCode btn) [0x00000] in <8e85aab05d1d44a5b339d82e5aea3b88>:0
at KButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <8e85aab05d1d44a5b339d82e5aea3b88>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <04d0cd30fbf9474897ce2cf447facfe7>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <04d0cd30fbf9474897ce2cf447facfe7>:0
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <04d0cd30fbf9474897ce2cf447facfe7>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <04d0cd30fbf9474897ce2cf447facfe7>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <04d0cd30fbf9474897ce2cf447facfe7>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <04d0cd30fbf9474897ce2cf447facfe7>:0
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <04d0cd30fbf9474897ce2cf447facfe7>:0
at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <04d0cd30fbf9474897ce2cf447facfe7>:0
Build: U37-484114-VD
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