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Game crash looks like a result of new threaded worker stuff


Clippy
  • Branch: Live Branch Version: Windows Pending

Game crashes sometimes with the error message in the log. Not sure about much more than that, I was directed here by a moderator of the ONI discord server. Thread Link: https://discord.com/channels/282741876224688128/1471418382627766323


Steps to Reproduce

Can't reliably reproduce the bug on command. It seems like any time I do something that makes the game crash, it will make the game crash again if I do it soon after reloading the save
but if I give it a bit to run before I try again it works without crashing. When it does crash it seems to happen shortly after creating or cancelling building/digging errands. 




User Feedback


Does this crash occur with mods disabled? I took a quick look through our code and while I did find one chore precondition erroneously marked as multithread safe it did not appear to be relevant to the FetchChore issue present in this log (For any mod author: at the moment Navigator.CanReach(IApproachable) is not considered thread safe in regards to parallel chore precondition evaluation as OffsetTracker.GetOffsets can have global side effects)

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