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Flydo stuck in constructed tiles easily


g.m
  • Branch: Live Branch Version: Windows Pending

Flydo can stuck in a tile easily if dupes build a tile over the place they're staying at. This happens quite often because after they brought material to a to-be-constructed tile they tend to stay there and move around if nothing else is available. This makes it very likely for it to move in the position that they just supplied and got stuck in there once dupes built that tile. Normal critters tend to get squeezed out of the tile but not flydo. It's quite annoying because there's no notification of them getting stuck, you've to loop through all of them, find which one is stuck, decon that tile, move them out, and then rebuild that tile.


Steps to Reproduce

1. build a flydo and give it power. 

2. order the construction of a tile.

3. move the flydo into the tile while it's being built.

4. once the tile is built flydo is stuck in there.

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User Feedback


They can also idle in airlock doors or bunker doors, then when the door closes and be stuck in these.

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attaching some images that shows this bug, will add more later the next time i encounter it or see some1 else encountering it.

image.png.3178f1aba7ffb4b99f996e7bfe1010c9.png

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I have the same issue.  No notification when Flydo is entombed either so you have no way of know when it happened or finding them.  The worst part is they don't even seem care, I found one after what must have been hundreds of cycles and after deconstructing the tile it just flew off.

 

2025-02-20 12_58_08-Oxygen Not Included.jpg

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