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FindAndConsumeOxygenSourceChore crash


purpleposeidon
  • Branch: Preview Branch Version: Linux Pending
[07:27:47.663] [1] [ERROR] Ulti 9 (HOME) Exception in: (BionicMinion).FindAndConsumeOxygenSourceChore+States.root.fetch.
System.NullReferenceException: Object reference not set to an instance of an object
  at GameStateMachine`4+State+<>c__DisplayClass91_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<ToggleReserve>b__1 (StateMachineInstanceType smi) [0x00001] in <5d664357ca6344ee8b96a99b091b985b>:0
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x0005e] in <5d664357ca6344ee8b96a99b091b985b>:0
Exception in: (BionicMinion).FindAndConsumeOxygenSourceChore+States.root.fetch.
System.NullReferenceException: Object reference not set to an instance of an object
  at GameStateMachine`4+State+<>c__DisplayClass91_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<ToggleReserve>b__1 (StateMachineInstanceType smi) [0x00001] in <5d664357ca6344ee8b96a99b091b985b>:0
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x0005e] in <5d664357ca6344ee8b96a99b091b985b>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:LogError (object,UnityEngine.Object)
Debug:LogError (object,UnityEngine.Object)
DebugUtil:LogErrorArgs (UnityEngine.Object,object[])
DebugUtil:LogException (UnityEngine.Object,string,System.Exception)
StateMachine`4/GenericInstance<FindAndConsumeOxygenSourceChore/States, FindAndConsumeOxygenSourceChore/Instance, FindAndConsumeOxygenSourceChore, object>:ExecuteActions (StateMachine`4/State<FindAndConsumeOxygenSourceChore/States, FindAndConsumeOxygenSourceChore/Instance, FindAndConsumeOxygenSourceChore, object>,System.Collections.Generic.List`1<StateMachine/Action>)
StateMachine`4/GenericInstance<FindAndConsumeOxygenSourceChore/States, FindAndConsumeOxygenSourceChore/Instance, FindAndConsumeOxygenSourceChore, object>:PopState ()
StateMachine`4/GenericInstance<FindAndConsumeOxygenSourceChore/States, FindAndConsumeOxygenSourceChore/Instance, FindAndConsumeOxygenSourceChore, object>:GoTo (StateMachine/BaseState)
GameStateMachine`4/EventTransitionData<FindAndConsumeOxygenSourceChore/States, FindAndConsumeOxygenSourceChore/Instance, FindAndConsumeOxygenSourceChore, object>:ExecuteTransition (FindAndConsumeOxygenSourceChore/Instance)
GameStateMachine`4/EventTransitionData<FindAndConsumeOxygenSourceChore/States, FindAndConsumeOxygenSourceChore/Instance, FindAndConsumeOxygenSourceChore, object>:Evaluate (StateMachine/Instance)
StateMachine`4/GenericInstance<FindAndConsumeOxygenSourceChore/States, FindAndConsumeOxygenSourceChore/Instance, FindAndConsumeOxygenSourceChore, object>:TryEvaluateTransitions (StateMachine/BaseState,int)
StateMachine`4/GenericInstance<FindAndConsumeOxygenSourceChore/States, FindAndConsumeOxygenSourceChore/Instance, FindAndConsumeOxygenSourceChore, object>:PushState (StateMachine/BaseState)
StateMachine`4/GenericInstance<FindAndConsumeOxygenSourceChore/States, FindAndConsumeOxygenSourceChore/Instance, FindAndConsumeOxygenSourceChore, object>:GoTo (StateMachine/BaseState)
StateMachine/Instance:StartSM ()
StateMachine`4/GenericInstance<FindAndConsumeOxygenSourceChore/States, FindAndConsumeOxygenSourceChore/Instance, FindAndConsumeOxygenSourceChore, object>:StartSM ()
StandardChoreBase:Begin (Chore/Precondition/Context)
FindAndConsumeOxygenSourceChore:Begin (Chore/Precondition/Context)
ChoreDriver/StatesInstance:BeginChore ()
ChoreDriver/States/<>c:<InitializeStates>b__5_2 (ChoreDriver/StatesInstance)
StateMachine`4/GenericInstance<ChoreDriver/States, ChoreDriver/StatesInstance, ChoreDriver, object>:ExecuteActions (StateMachine`4/State<ChoreDriver/States, ChoreDriver/StatesInstance, ChoreDriver, object>,System.Collections.Generic.List`1<StateMachine/Action>)
StateMachine`4/GenericInstance<ChoreDriver/States, ChoreDriver/StatesInstance, ChoreDriver, object>:PushState (StateMachine/BaseState)
StateMachine`4/GenericInstance<ChoreDriver/States, ChoreDriver/StatesInstance, ChoreDriver, object>:GoTo (StateMachine/BaseState)
StateMachine`4/Parameter`1/Transition<ChoreDriver/States, ChoreDriver/StatesInstance, ChoreDriver, object, Chore>:Evaluate (StateMachine/Instance)
StateMachine`4/Parameter`1/Context<ChoreDriver/States, ChoreDriver/StatesInstance, ChoreDriver, object, Chore>:Set (Chore,ChoreDriver/StatesInstance,bool)
StateMachine`4/Parameter`1<ChoreDriver/States, ChoreDriver/StatesInstance, ChoreDriver, object, Chore>:Set (Chore,ChoreDriver/StatesInstance,bool)
ChoreDriver:SetChore (Chore/Precondition/Context)
Brain:UpdateChores ()
Brain:UpdateBrain ()
MinionBrain:UpdateBrain ()
BrainScheduler/BrainGroup:RenderEveryTick (single)
BrainScheduler:RenderEveryTick (single)
SimAndRenderScheduler/RenderEveryTickUpdater:Update (IRenderEveryTick,single)
UpdateBucketWithUpdater`1<IRenderEveryTick>:Update (single)
StateMachineUpdater/BucketGroup:AdvanceOneSubTick (single)
StateMachineUpdater:RenderEveryTick (single)
Game:LateUpdate ()

I did see a dupe fiddling with a canister of hydrogen; some had gotten into the supply line.


Steps to Reproduce

:abnormal:

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