[07:27:47.663] [1] [ERROR] Ulti 9 (HOME) Exception in: (BionicMinion).FindAndConsumeOxygenSourceChore+States.root.fetch. System.NullReferenceException: Object reference not set to an instance of an object at GameStateMachine`4+State+<>c__DisplayClass91_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<ToggleReserve>b__1 (StateMachineInstanceType smi) [0x00001] in <5d664357ca6344ee8b96a99b091b985b>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x0005e] in <5d664357ca6344ee8b96a99b091b985b>:0 Exception in: (BionicMinion).FindAndConsumeOxygenSourceChore+States.root.fetch. System.NullReferenceException: Object reference not set to an instance of an object at GameStateMachine`4+State+<>c__DisplayClass91_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<ToggleReserve>b__1 (StateMachineInstanceType smi) [0x00001] in <5d664357ca6344ee8b96a99b091b985b>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x0005e] in <5d664357ca6344ee8b96a99b091b985b>:0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) Debug:LogError (object,UnityEngine.Object) DebugUtil:LogErrorArgs (UnityEngine.Object,object[]) DebugUtil:LogException (UnityEngine.Object,string,System.Exception) StateMachine`4/GenericInstance<FindAndConsumeOxygenSourceChore/States, FindAndConsumeOxygenSourceChore/Instance, FindAndConsumeOxygenSourceChore, object>:ExecuteActions (StateMachine`4/State<FindAndConsumeOxygenSourceChore/States, FindAndConsumeOxygenSourceChore/Instance, FindAndConsumeOxygenSourceChore, object>,System.Collections.Generic.List`1<StateMachine/Action>) StateMachine`4/GenericInstance<FindAndConsumeOxygenSourceChore/States, FindAndConsumeOxygenSourceChore/Instance, FindAndConsumeOxygenSourceChore, object>:PopState () StateMachine`4/GenericInstance<FindAndConsumeOxygenSourceChore/States, FindAndConsumeOxygenSourceChore/Instance, FindAndConsumeOxygenSourceChore, object>:GoTo (StateMachine/BaseState) GameStateMachine`4/EventTransitionData<FindAndConsumeOxygenSourceChore/States, FindAndConsumeOxygenSourceChore/Instance, FindAndConsumeOxygenSourceChore, object>:ExecuteTransition (FindAndConsumeOxygenSourceChore/Instance) GameStateMachine`4/EventTransitionData<FindAndConsumeOxygenSourceChore/States, FindAndConsumeOxygenSourceChore/Instance, FindAndConsumeOxygenSourceChore, object>:Evaluate (StateMachine/Instance) StateMachine`4/GenericInstance<FindAndConsumeOxygenSourceChore/States, FindAndConsumeOxygenSourceChore/Instance, FindAndConsumeOxygenSourceChore, object>:TryEvaluateTransitions (StateMachine/BaseState,int) StateMachine`4/GenericInstance<FindAndConsumeOxygenSourceChore/States, FindAndConsumeOxygenSourceChore/Instance, FindAndConsumeOxygenSourceChore, object>:PushState (StateMachine/BaseState) StateMachine`4/GenericInstance<FindAndConsumeOxygenSourceChore/States, FindAndConsumeOxygenSourceChore/Instance, FindAndConsumeOxygenSourceChore, object>:GoTo (StateMachine/BaseState) StateMachine/Instance:StartSM () StateMachine`4/GenericInstance<FindAndConsumeOxygenSourceChore/States, FindAndConsumeOxygenSourceChore/Instance, FindAndConsumeOxygenSourceChore, object>:StartSM () StandardChoreBase:Begin (Chore/Precondition/Context) FindAndConsumeOxygenSourceChore:Begin (Chore/Precondition/Context) ChoreDriver/StatesInstance:BeginChore () ChoreDriver/States/<>c:<InitializeStates>b__5_2 (ChoreDriver/StatesInstance) StateMachine`4/GenericInstance<ChoreDriver/States, ChoreDriver/StatesInstance, ChoreDriver, object>:ExecuteActions (StateMachine`4/State<ChoreDriver/States, ChoreDriver/StatesInstance, ChoreDriver, object>,System.Collections.Generic.List`1<StateMachine/Action>) StateMachine`4/GenericInstance<ChoreDriver/States, ChoreDriver/StatesInstance, ChoreDriver, object>:PushState (StateMachine/BaseState) StateMachine`4/GenericInstance<ChoreDriver/States, ChoreDriver/StatesInstance, ChoreDriver, object>:GoTo (StateMachine/BaseState) StateMachine`4/Parameter`1/Transition<ChoreDriver/States, ChoreDriver/StatesInstance, ChoreDriver, object, Chore>:Evaluate (StateMachine/Instance) StateMachine`4/Parameter`1/Context<ChoreDriver/States, ChoreDriver/StatesInstance, ChoreDriver, object, Chore>:Set (Chore,ChoreDriver/StatesInstance,bool) StateMachine`4/Parameter`1<ChoreDriver/States, ChoreDriver/StatesInstance, ChoreDriver, object, Chore>:Set (Chore,ChoreDriver/StatesInstance,bool) ChoreDriver:SetChore (Chore/Precondition/Context) Brain:UpdateChores () Brain:UpdateBrain () MinionBrain:UpdateBrain () BrainScheduler/BrainGroup:RenderEveryTick (single) BrainScheduler:RenderEveryTick (single) SimAndRenderScheduler/RenderEveryTickUpdater:Update (IRenderEveryTick,single) UpdateBucketWithUpdater`1<IRenderEveryTick>:Update (single) StateMachineUpdater/BucketGroup:AdvanceOneSubTick (single) StateMachineUpdater:RenderEveryTick (single) Game:LateUpdate ()
I did see a dupe fiddling with a canister of hydrogen; some had gotten into the supply line.
Steps to Reproduce
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2
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