Description:
My base is split into separate sections (specifically, a hot biome section and a cold biome section). I have Greenhouses in both, managed by different farmers. Using door permissions, I have restricted the "hot section" farmers so they cannot enter the cold section, and vice versa.
The Problem: Game is assigning the creation of micronutrient fertilizer to a farmer in the hot section, but dedicating that specific batch to a plant in the cold section. Because the hot-section farmer does not have physical access to the cold Greenhouse, they drop the finished fertilizer. It becomes permanently "locked" in the wrong section of the base. I also don't see any way to distinguish which fertilizer objects are created for plants inside the greenhouse they were created in and which are for other greenhouses to somehow distribute fertilizer objects.
The Consequence: The target plant in the cold section never receives the Farmer's Touch buff. Even worse, the game seems to register that a batch of fertilizer has already been "allocated" for that specific plant. Because the job is considered as fulfilled, the cold-section farmers (who actually have access to the plant) will never trigger a new job to fertilize it.
Probably I could disable all existing farm stations and create one or two stations in shared part of the base but that seems counter productive especially when I have more plants. Time spend on travel will be much greater than actual farming.
1. Create 2 greenhouses.
2. Create 2 dupes with skills to operate farm station
3. Disable access for dupe A to greenhouse B and for dupe B to greenhouse A (I used door restriction but also happen when there wasn't physical access in sandbox mode)
4. At some point one of the farmers will craft micronutrient fertilizer and immediately drop it on the ground and never actually use it. In the second greenhouse one of the plants will never get farmer's touch however if cross access will be restored dupes will use crafted fertilizer, move it to the second greenhouse and apply it.
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