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Farmer constantly restarting job when applying Micronutrient fertilizer


FaNT1m
  • Branch: Live Branch Version: Windows Pending

My dupes seem to restart the tending process on one plant, never getting to others. The progress bar moves a random amount, usually very little, then jumps back to the start, never finishing the task. I've had a dupe manage to give farmer's touch to one plant in a cycle...

Oxygen Not Included 2019-08-07 18-52-11.mp4


Steps to Reproduce
I played the game man, placed down a farm station, dupes don't do what they usually do. I've placed the farm station in exactly the same place on other bases, never did this. I have honestly no idea
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User Feedback


I have the same issue. Nothing fancy or odd going on. "New behavior"/bug. Changing the priority of the tile to low will make the dupe reprioritize and go do something else. Checking the dupes status window you can see for a tick that he switches from "Tinkering" to "Tending plant" and the "Lit workspace" buff gets reapplied. 

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I've had this bug as well, I believe that it's caused by critters. Whenever a critter leaves or enters the room, the tending gets reset for some reason. Not sure about this though since it was hard to keep track of the moment critters leave/enter.

Edit: observed a bit more, pretty sure critters are the cause.

Edited by tlink2000

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On 2019-08-19 at 6:45 AM, tlink2000 said:

I've had this bug as well, I believe that it's caused by critters. Whenever a critter leaves or enters the room, the tending gets reset for some reason. Not sure about this though since it was hard to keep track of the moment critters leave/enter.

Edit: observed a bit more, pretty sure critters are the cause.

Interesting. I tried to observe them and the closest I came to a conclusion was that it is when a critter sets a destination that's outside the greenhouse. Not passing the door or leaving the greenhouse, but starting the move to leave it. Wrangling them all, (which should be similiar to not having them there in the first place) did make the resets stop happening.

As a side note i feel today's patch helped this. For some reason my dupes fails it less frequently, could just be that i rebuilt it somehow so the critters dont move out as often.

Why critters leaving a greenhouse would make a duplicate stop putting farmer's touch on plants, beats me though.

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