Dupes seem to ignore locked doors. Having issues where they want to take the shortest path, but if a "closed" air lock is in that path they will stop and sit there until death. The navigation lines are going thru the closed doors.
Steps to Reproduce
Create a set of 2 air lock doors on a path. Force them closed. Dupes will not take other paths to avoid.
Create a set of 2 air lock doors on a path. Force them closed. Dupes will not take other paths to avoid.
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