Whenever my dupe head toward generating power, it move a for a sec, then stop for a few seconds, only to move another second. Usually when stopped its still doing the running animation.
If i were to take a guess, it would be that for some reasons, the dupe are constantly recalculating the path to the power generator, but due to the size of the base the path takes too long to calculate.
Its as if they walk a bit, forget that they were going to a generator, rethink about what to do, pick a generator again and resume. It is not apparent on a small base or new save due to how fast they determine new goal, but on this base at cycle 3500+ it becomes really apparent.
It does not seem to happen to any other actions, only when they are running to a manual generator.
this is an old gif of the issue but it still happen as of version R1-262109
Loading the save attached to this post should reproduce it right away.
load the save. look at most due heading for power (the hamster_* ones are dedicated to it)
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